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gpu: fix several bugs introduced by the tileset refactoring.

legacy
Sam Hocevar sam il y a 11 ans
Parent
révision
9e236b8946
1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. +2
    -2
      src/tileset.cpp

+ 2
- 2
src/tileset.cpp Voir le fichier

@@ -80,8 +80,8 @@ TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
{
if (size.x <= 0 || size.y <= 0)
size = ivec2(32, 32);
m_data->count.x = m_data->m_image_size.x / max(size.x, m_data->m_image_size.x);
m_data->count.y = m_data->m_image_size.y / max(size.y, m_data->m_image_size.y);
m_data->count.x = m_data->m_image_size.x / min(size.x, m_data->m_image_size.x);
m_data->count.y = m_data->m_image_size.y / min(size.y, m_data->m_image_size.y);
m_data->m_tile_size = size;
}



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