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@@ -48,6 +48,7 @@ private: |
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#if defined _XBOX |
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static Direct3D *d3d_ctx; |
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static D3DDevice *d3d_dev; |
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static D3DCOLOR clear_color; |
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#endif |
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}; |
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@@ -58,6 +59,7 @@ ivec2 VideoData::saved_viewport(0, 0); |
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#if defined _XBOX |
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Direct3D *VideoData::d3d_ctx; |
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D3DDevice *VideoData::d3d_dev; |
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D3DCOLOR VideoData::clear_color; |
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#endif |
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/* |
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@@ -85,6 +87,8 @@ void Video::Setup(ivec2 size) |
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size.y = VideoMode.dwDisplayHeight; |
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VideoData::saved_viewport = size; |
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VideoData::clear_color = D3DCOLOR_XRGB(26, 51, 77); |
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d3dpp.BackBufferWidth = size.x; |
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d3dpp.BackBufferHeight = size.y; |
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d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; |
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@@ -185,13 +189,24 @@ void Video::SetDepth(bool set) |
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#endif |
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} |
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void Video::SetClearColor(vec4 color) |
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{ |
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#if defined _XBOX |
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VideoData::clear_color = D3DCOLOR_XRGB((int)(color.r * 255.999f), |
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(int)(color.g * 255.999f), |
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(int)(color.b * 255.999f)); |
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#else |
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glClearColor(color.r, color.g, color.b, color.a); |
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#endif |
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} |
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void Video::Clear() |
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{ |
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ivec2 size = GetSize(); |
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#if defined _XBOX |
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VideoData::d3d_dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER |
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| D3DCLEAR_STENCIL, |
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D3DCOLOR_XRGB(26, 51, 77), 1.0f, 0); |
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VideoData::clear_color, 1.0f, 0); |
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#else |
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glViewport(0, 0, size.x, size.y); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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