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build: fix .vcxproj files that would be constantly out of date.

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Sam Hocevar преди 8 години
родител
ревизия
a5290030fc
променени са 4 файла, в които са добавени 27 реда и са изтрити 145 реда
  1. +13
    -0
      build/Lol (vs2015).sln
  2. +13
    -139
      src/bullet/lol-bullet.vcxproj
  3. +1
    -5
      src/lol-core.vcxproj
  4. +0
    -1
      src/lua/lol-lua.vcxproj

+ 13
- 0
build/Lol (vs2015).sln Целия файл

@@ -162,6 +162,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "weshgrow", "..\games\weshgr
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ld36", "..\people\sam\ld36\ld36.vcxproj", "{3832F5F6-CA2D-4367-9C69-B268A1F6B6C1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shared", "..\people\touky\shared\shared.vcxproj", "{EE203B88-44CF-4859-9D42-7A4F43FEDB52}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ORBIS = Debug|ORBIS
@@ -699,6 +701,16 @@ Global
{3832F5F6-CA2D-4367-9C69-B268A1F6B6C1}.Release|Win32.Build.0 = Release|Win32
{3832F5F6-CA2D-4367-9C69-B268A1F6B6C1}.Release|x64.ActiveCfg = Release|x64
{3832F5F6-CA2D-4367-9C69-B268A1F6B6C1}.Release|x64.Build.0 = Release|x64
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|ORBIS.ActiveCfg = Debug|Win32
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|Win32.ActiveCfg = Debug|Win32
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|Win32.Build.0 = Debug|Win32
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|x64.ActiveCfg = Debug|x64
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Debug|x64.Build.0 = Debug|x64
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Release|ORBIS.ActiveCfg = Release|Win32
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Release|Win32.ActiveCfg = Release|Win32
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Release|Win32.Build.0 = Release|Win32
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Release|x64.ActiveCfg = Release|x64
{EE203B88-44CF-4859-9D42-7A4F43FEDB52}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -776,5 +788,6 @@ Global
{B9A255A0-2B92-4801-AF6C-354535A6E105} = {0D4A4088-364A-4FC0-A1F5-10F0ED53A71D}
{010BF56B-2D3A-4EBE-839C-0B734EB368CA} = {0D4A4088-364A-4FC0-A1F5-10F0ED53A71D}
{3832F5F6-CA2D-4367-9C69-B268A1F6B6C1} = {0D4A4088-364A-4FC0-A1F5-10F0ED53A71D}
{EE203B88-44CF-4859-9D42-7A4F43FEDB52} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
EndGlobalSection
EndGlobal

+ 13
- 139
src/bullet/lol-bullet.vcxproj Целия файл

@@ -154,134 +154,6 @@
<ClInclude Include="Bullet3Geometry/b3GeometryUtil.h" />
<ClInclude Include="Bullet3Geometry/b3GrahamScan2dConvexHull.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp" />
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp" />
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp" />
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp" />
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl" />
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl" />
<ClCompile Include="Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl" />
<ClCompile Include="Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.cl" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl" />
<ClCompile Include="Bullet3OpenCL/NarrowphaseCollision/kernels/satConcave.cl" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.cpp" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/b3FillCL.cpp" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.cpp" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.cpp" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.cpp" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernels.cl" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernels.cl" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernels.cl" />
<ClCompile Include="Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl" />
<ClCompile Include="Bullet3OpenCL/Raycast/b3GpuRaycast.cpp" />
<ClCompile Include="Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/b3Solver.cpp" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/batchingKernels.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/jointSolver.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/solveContact.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/solveFriction.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/solverSetup2.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/solverSetup.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/solverUtils.cl" />
<ClCompile Include="Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h" />
<ClInclude Include="Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h" />
<ClInclude Include="Bullet3OpenCL/Initialize/b3OpenClInclude.h" />
<ClInclude Include="Bullet3OpenCL/Initialize/b3OpenCLUtils.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/kernels/mprKernels.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/kernels/primitiveContacts.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/kernels/satConcaveKernels.h" />
<ClInclude Include="Bullet3OpenCL/NarrowphaseCollision/kernels/satKernels.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3BoundSearchCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3BufferInfoCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3FillCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3OpenCLArray.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3PrefixScanCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3PrefixScanFloat4CL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/kernels/BoundSearchKernelsCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/kernels/CopyKernelsCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsCL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanKernelsFloat4CL.h" />
<ClInclude Include="Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32KernelsCL.h" />
<ClInclude Include="Bullet3OpenCL/Raycast/b3GpuRaycast.h" />
<ClInclude Include="Bullet3OpenCL/Raycast/kernels/rayCastKernels.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuConstraint4.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuSolverBody.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3GpuSolverConstraint.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/b3Solver.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/batchingKernels.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/batchingKernelsNew.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/integrateKernel.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/jointSolver.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/solveContact.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/solveFriction.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/solverSetup2.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/solverSetup.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/solverUtils.h" />
<ClInclude Include="Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp" />
<ClCompile Include="Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp" />
@@ -619,21 +491,23 @@
<ClInclude Include="BulletDynamics/Vehicle/btWheelInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BulletInverseDynamics/details/IDEigenInterface.hpp" />
<ClCompile Include="BulletInverseDynamics/details/IDLinearMathInterface.hpp" />
<ClCompile Include="BulletInverseDynamics/details/IDMatVec.hpp" />
<ClCompile Include="BulletInverseDynamics/details/MultiBodyTreeImpl.cpp" />
<ClCompile Include="BulletInverseDynamics/details/MultiBodyTreeImpl.hpp" />
<ClCompile Include="BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp" />
<ClCompile Include="BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp" />
<ClCompile Include="BulletInverseDynamics/IDConfigBuiltin.hpp" />
<ClCompile Include="BulletInverseDynamics/IDConfigEigen.hpp" />
<ClCompile Include="BulletInverseDynamics/IDConfig.hpp" />
<ClCompile Include="BulletInverseDynamics/IDErrorMessages.hpp" />
<ClCompile Include="BulletInverseDynamics/IDMath.cpp" />
<ClCompile Include="BulletInverseDynamics/IDMath.hpp" />
<ClCompile Include="BulletInverseDynamics/MultiBodyTree.cpp" />
<ClCompile Include="BulletInverseDynamics/MultiBodyTree.hpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BulletInverseDynamics/details/IDEigenInterface.hpp" />
<ClInclude Include="BulletInverseDynamics/details/IDLinearMathInterface.hpp" />
<ClInclude Include="BulletInverseDynamics/details/IDMatVec.hpp" />
<ClInclude Include="BulletInverseDynamics/details/MultiBodyTreeImpl.hpp" />
<ClInclude Include="BulletInverseDynamics/details/MultiBodyTreeInitCache.hpp" />
<ClInclude Include="BulletInverseDynamics/IDConfigBuiltin.hpp" />
<ClInclude Include="BulletInverseDynamics/IDConfigEigen.hpp" />
<ClInclude Include="BulletInverseDynamics/IDConfig.hpp" />
<ClInclude Include="BulletInverseDynamics/IDErrorMessages.hpp" />
<ClInclude Include="BulletInverseDynamics/IDMath.hpp" />
<ClInclude Include="BulletInverseDynamics/MultiBodyTree.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="BulletSoftBody/btDefaultSoftBodySolver.cpp" />


+ 1
- 5
src/lol-core.vcxproj Целия файл

@@ -277,8 +277,7 @@
<ClInclude Include="lol\image\movie.h" />
<ClInclude Include="lol\image\pixel.h" />
<ClInclude Include="lol\math\all.h" />
<ClInclude Include="lol\math\array2d.h" />
<ClInclude Include="lol\math\array3d.h" />
<ClInclude Include="lol\math\arraynd.h" />
<ClInclude Include="lol\math\bigint.h" />
<ClInclude Include="lol\math\constants.h" />
<ClInclude Include="lol\math\functions.h" />
@@ -293,7 +292,6 @@
<ClInclude Include="lol\math\polynomial.h" />
<ClInclude Include="lol\math\rand.h" />
<ClInclude Include="lol\math\real.h" />
<ClInclude Include="lol\math\remez.h" />
<ClInclude Include="lol\math\transform.h" />
<ClInclude Include="lol\math\vector.h" />
<ClInclude Include="lol\public.h" />
@@ -303,7 +301,6 @@
<ClInclude Include="lol\sys\thread.h" />
<ClInclude Include="lol\sys\threadtypes.h" />
<ClInclude Include="lol\sys\timer.h" />
<ClInclude Include="lol\unit.h" />
<ClInclude Include="mesh\mesh.h" />
<ClInclude Include="mesh\primitivemesh.h" />
<ClInclude Include="messageservice.h" />
@@ -348,7 +345,6 @@
<ClInclude Include="sample.h" />
<ClInclude Include="sampler.h" />
<ClInclude Include="scene.h" />
<ClInclude Include="simd.h" />
<ClInclude Include="sprite.h" />
<ClInclude Include="text.h" />
<ClInclude Include="textureimage-private.h" />


+ 0
- 1
src/lua/lol-lua.vcxproj Целия файл

@@ -108,7 +108,6 @@
<ClInclude Include="lstring.h" />
<ClInclude Include="ltable.h" />
<ClInclude Include="ltm.h" />
<ClInclude Include="lutf8lib.h" />
<ClInclude Include="luaconf.h" />
<ClInclude Include="lua.h" />
<ClInclude Include="lua.hpp" />


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