| @@ -10,7 +10,7 @@ libcommon_a_SOURCES = \ | |||
| video.cpp video.h | |||
| libcommon_a_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | |||
| test_map_SOURCES = test-map.cpp sdlvideo.cpp sdlvideo.h sdlinput.cpp sdlinput.h | |||
| test_map_SOURCES = test-map.cpp sdlinput.cpp sdlinput.h | |||
| test_map_CXXFLAGS = `pkg-config --cflags sdl gl SDL_image` | |||
| test_map_LDADD = libcommon.a | |||
| test_map_LDFLAGS = `pkg-config --libs sdl gl SDL_image` | |||
| @@ -1,91 +0,0 @@ | |||
| // | |||
| // Deus Hax (working title) | |||
| // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> | |||
| // | |||
| #if defined HAVE_CONFIG_H | |||
| # include "config.h" | |||
| #endif | |||
| #include <SDL.h> | |||
| #include "sdlvideo.h" | |||
| #include "video.h" | |||
| /* | |||
| * SDL Video implementation class | |||
| */ | |||
| class SdlVideoData | |||
| { | |||
| friend class SdlVideo; | |||
| private: | |||
| SDL_Surface *video; | |||
| Uint32 start, ticks; | |||
| int frames; | |||
| }; | |||
| /* | |||
| * Public SdlVideo class | |||
| */ | |||
| SdlVideo::SdlVideo(char const *title, int width, int height) | |||
| { | |||
| data = new SdlVideoData(); | |||
| /* Initialise SDL */ | |||
| if (SDL_Init(SDL_INIT_VIDEO) < 0) | |||
| { | |||
| fprintf(stderr, "Cannot initialise SDL: %s\n", SDL_GetError()); | |||
| exit(EXIT_FAILURE); | |||
| } | |||
| data->video = SDL_SetVideoMode(width, height, 0, SDL_OPENGL); | |||
| if (!data->video) | |||
| { | |||
| fprintf(stderr, "Cannot create OpenGL screen: %s\n", SDL_GetError()); | |||
| SDL_Quit(); | |||
| exit(EXIT_FAILURE); | |||
| } | |||
| SDL_WM_SetCaption(title, NULL); | |||
| SDL_ShowCursor(0); | |||
| SDL_WM_GrabInput(SDL_GRAB_ON); | |||
| Video::Setup(data->video->w, data->video->h); | |||
| /* Initialise timer */ | |||
| data->start = data->ticks = SDL_GetTicks(); | |||
| data->frames = 0; | |||
| } | |||
| void SdlVideo::PreRender() | |||
| { | |||
| Video::Clear(); | |||
| } | |||
| void SdlVideo::PostRender(float milliseconds) | |||
| { | |||
| if (milliseconds > 0.0f) | |||
| while (SDL_GetTicks() < data->ticks + (milliseconds - 0.5f)) | |||
| SDL_Delay(1); | |||
| data->ticks = SDL_GetTicks(); | |||
| data->frames++; | |||
| SDL_GL_SwapBuffers(); | |||
| } | |||
| void SdlVideo::FullScreen() | |||
| { | |||
| SDL_WM_ToggleFullScreen(data->video); | |||
| } | |||
| SdlVideo::~SdlVideo() | |||
| { | |||
| Uint32 total = SDL_GetTicks() - data->start; | |||
| printf("%f fps\n", 1000.0f * data->frames / total); | |||
| SDL_Quit(); | |||
| delete data; | |||
| } | |||
| @@ -1,31 +0,0 @@ | |||
| // | |||
| // Deus Hax (working title) | |||
| // Copyright (c) 2010 Sam Hocevar <sam@hocevar.net> | |||
| // | |||
| // | |||
| // The SdlVideo class | |||
| // ------------------ | |||
| // | |||
| #if !defined __DH_SDLVIDEO_H__ | |||
| #define __DH_SDLVIDEO_H__ | |||
| class SdlVideoData; | |||
| class SdlVideo | |||
| { | |||
| public: | |||
| SdlVideo(char const *title, int width, int height); | |||
| ~SdlVideo(); | |||
| void PreRender(); | |||
| void PostRender(float milliseconds); | |||
| void FullScreen(); | |||
| private: | |||
| SdlVideoData *data; | |||
| }; | |||
| #endif // __DH_SDLVIDEO_H__ | |||
| @@ -12,29 +12,68 @@ | |||
| #include <SDL.h> | |||
| #include "sdlvideo.h" | |||
| #include "sdlinput.h" | |||
| #include "game.h" | |||
| #include "ticker.h" | |||
| #include "video.h" | |||
| int main(int argc, char **argv) | |||
| { | |||
| SdlVideo *video = new SdlVideo("Deus Hax", 640, 480); | |||
| /* Initialise SDL */ | |||
| if (SDL_Init(SDL_INIT_VIDEO) < 0) | |||
| { | |||
| fprintf(stderr, "Cannot initialise SDL: %s\n", SDL_GetError()); | |||
| return EXIT_FAILURE; | |||
| } | |||
| SDL_Surface *video = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); | |||
| if (!video) | |||
| { | |||
| fprintf(stderr, "Cannot create OpenGL screen: %s\n", SDL_GetError()); | |||
| SDL_Quit(); | |||
| return EXIT_FAILURE; | |||
| } | |||
| SDL_WM_SetCaption("Deus Hax (SDL)", NULL); | |||
| SDL_ShowCursor(0); | |||
| SDL_WM_GrabInput(SDL_GRAB_ON); | |||
| /* Initialise timer */ | |||
| Uint32 start, ticks; | |||
| start = ticks = SDL_GetTicks(); | |||
| int frames = 0; | |||
| /* Initialise OpenGL */ | |||
| Video::Setup(video->w, video->h); | |||
| /* Create a game */ | |||
| Game *game = new Game("maps/testmap.tmx"); | |||
| /* Register the input driver */ | |||
| /* Register an input driver */ | |||
| new SdlInput(game); | |||
| while (!game->Finished()) | |||
| { | |||
| Ticker::TickGame(33.33333f); | |||
| float const delta_time = 33.33333f; | |||
| /* Tick the game */ | |||
| Ticker::TickGame(delta_time); | |||
| /* Clear the screen, tick the renderer, and show the frame */ | |||
| Video::Clear(); | |||
| Ticker::TickRender(delta_time); | |||
| SDL_GL_SwapBuffers(); | |||
| video->PreRender(); | |||
| Ticker::TickRender(33.33333f); | |||
| video->PostRender(33.33333f); | |||
| /* Clamp to desired framerate */ | |||
| while (SDL_GetTicks() < ticks + (delta_time - 0.5f)) | |||
| SDL_Delay(1); | |||
| ticks = SDL_GetTicks(); | |||
| frames++; | |||
| } | |||
| delete video; | |||
| Uint32 total = SDL_GetTicks() - start; | |||
| printf("%f fps\n", 1000.0f * frames / total); | |||
| SDL_Quit(); | |||
| return EXIT_SUCCESS; | |||
| } | |||