瀏覽代碼

build: try to bypass a SNC VSI issue with string replacements.

legacy
Sam Hocevar sam 12 年之前
父節點
當前提交
b00282a79f
共有 1 個文件被更改,包括 6 次插入2 次删除
  1. +6
    -2
      build/vs2010/Lol.Core.Rules.props

+ 6
- 2
build/vs2010/Lol.Core.Rules.props 查看文件

@@ -17,8 +17,12 @@
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\',"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\',"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions>

<!-- The "\\" replacement is a hack for the SNC VSI; the proper way to
do that is using $([System.Text.RegularExpressions.Regex]...) -->
<PreprocessorDefinitions>LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace(@"\\",@"\").Replace(@"\",@"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace(@"\\",@"\").Replace(@"\",@"\\"))";%(PreprocessorDefinitions)</PreprocessorDefinitions>

<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>


Loading…
取消
儲存