Browse Source

test: fix physics cube backface culling.

legacy
Sam Hocevar sam 12 years ago
parent
commit
b7ab11200a
1 changed files with 2 additions and 6 deletions
  1. +2
    -6
      test/BtPhysTest.cpp

+ 2
- 6
test/BtPhysTest.cpp View File

@@ -32,9 +32,6 @@
# include <SDL_main.h>
#endif

#include <bullet/btBulletDynamicsCommon.h>
#include <bullet/btBulletCollisionCommon.h>

#include "core.h"
#include "loldebug.h"

@@ -293,10 +290,9 @@ void BtPhysTest::TickGame(float seconds)
mat4 GroundMat = PhysObj->GetTransform();
vec3 CenterToGround = GroundMat.v3.xyz - GroundBarycenter;
vec3 CenterToCam = m_camera->m_position - GroundBarycenter;
vec3 CamDir = m_camera->m_position - m_camera->GetTarget();

if (dot(normalize(CenterToGround), normalize(CenterToCam)) > .0f &&
dot(normalize(CenterToGround), normalize(CamDir)) > .0f)
if (dot(normalize(CenterToCam - CenterToGround),
normalize(CenterToGround)) > 0.f)
PhysObj->SetRender(false);
else
PhysObj->SetRender(true);


Loading…
Cancel
Save