|
|
@@ -38,24 +38,25 @@ class DebugSphereData |
|
|
|
{ |
|
|
|
friend class DebugSphere; |
|
|
|
|
|
|
|
void DrawSphere(int ndiv, GLfloat r) |
|
|
|
void DrawSphere(int ndiv, GLfloat r, float *&vertex, float *&normal) |
|
|
|
{ |
|
|
|
glBegin(GL_TRIANGLES); |
|
|
|
for (int i = 0; i < 20; i++) |
|
|
|
DrawTriangle(vdata[tindices[i][0]], |
|
|
|
vdata[tindices[i][2]], |
|
|
|
vdata[tindices[i][1]], ndiv, r); |
|
|
|
glEnd(); |
|
|
|
vdata[tindices[i][1]], ndiv, r, vertex, normal); |
|
|
|
} |
|
|
|
|
|
|
|
void DrawTriangle(GLfloat const *a, GLfloat const *b, GLfloat const *c, |
|
|
|
int div, GLfloat r) |
|
|
|
int div, GLfloat r, float *&vertex, float *&normal) |
|
|
|
{ |
|
|
|
if (div <= 0) |
|
|
|
{ |
|
|
|
glNormal3fv(a); glVertex3f(a[0] * r, a[1] * r, a[2] * r); |
|
|
|
glNormal3fv(b); glVertex3f(b[0] * r, b[1] * r, b[2] * r); |
|
|
|
glNormal3fv(c); glVertex3f(c[0] * r, c[1] * r, c[2] * r); |
|
|
|
*normal++ = a[0]; *normal++ = a[1]; *normal++ = a[2]; |
|
|
|
*vertex++ = a[0] * r; *vertex++ = a[1] * r; *vertex++ = a[2] * r; |
|
|
|
*normal++ = b[0]; *normal++ = b[1]; *normal++ = b[2]; |
|
|
|
*vertex++ = b[0] * r; *vertex++ = b[1] * r; *vertex++ = b[2] * r; |
|
|
|
*normal++ = c[0]; *normal++ = c[1]; *normal++ = c[2]; |
|
|
|
*vertex++ = c[0] * r; *vertex++ = c[1] * r; *vertex++ = c[2] * r; |
|
|
|
} |
|
|
|
else |
|
|
|
{ |
|
|
@@ -67,10 +68,10 @@ class DebugSphereData |
|
|
|
bc[i] = (b[i] + c[i]) * 0.5; |
|
|
|
} |
|
|
|
Normalize(ab); Normalize(ac); Normalize(bc); |
|
|
|
DrawTriangle(a, ab, ac, div - 1, r); |
|
|
|
DrawTriangle(b, bc, ab, div - 1, r); |
|
|
|
DrawTriangle(c, ac, bc, div - 1, r); |
|
|
|
DrawTriangle(ab, bc, ac, div - 1, r); |
|
|
|
DrawTriangle(a, ab, ac, div - 1, r, vertex, normal); |
|
|
|
DrawTriangle(b, bc, ab, div - 1, r, vertex, normal); |
|
|
|
DrawTriangle(c, ac, bc, div - 1, r, vertex, normal); |
|
|
|
DrawTriangle(ab, bc, ac, div - 1, r, vertex, normal); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
@@ -82,6 +83,8 @@ class DebugSphereData |
|
|
|
|
|
|
|
private: |
|
|
|
float time; |
|
|
|
int initialised; |
|
|
|
GLuint buflist[2]; |
|
|
|
|
|
|
|
static GLfloat const vdata[12][3]; |
|
|
|
static GLuint const tindices[20][3]; |
|
|
@@ -114,6 +117,7 @@ DebugSphere::DebugSphere() |
|
|
|
: data(new DebugSphereData()) |
|
|
|
{ |
|
|
|
data->time = 0.0f; |
|
|
|
data->initialised = 0; |
|
|
|
} |
|
|
|
|
|
|
|
void DebugSphere::TickGame(float deltams) |
|
|
@@ -129,17 +133,68 @@ void DebugSphere::TickDraw(float deltams) |
|
|
|
{ |
|
|
|
Entity::TickDraw(deltams); |
|
|
|
|
|
|
|
if (IsDestroying()) |
|
|
|
{ |
|
|
|
if (data->initialised) |
|
|
|
{ |
|
|
|
glDeleteBuffers(2, data->buflist); |
|
|
|
data->initialised = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (!data->initialised) |
|
|
|
{ |
|
|
|
glGenBuffers(2, data->buflist); |
|
|
|
data->initialised = 1; |
|
|
|
} |
|
|
|
|
|
|
|
float a = sinf(data->time); |
|
|
|
float b = sinf(data->time * 0.5f); |
|
|
|
|
|
|
|
int const ndiv = 2; |
|
|
|
int const ntriangles = 20 * (1 << (ndiv * 2)) |
|
|
|
* (int)(log(1.0f / 0.01f) / log(1.1f) + 0.9999f); |
|
|
|
|
|
|
|
float *vertex = (float *)malloc(ntriangles * 3 * 3 * sizeof(float)); |
|
|
|
float *normal = (float *)malloc(ntriangles * 3 * 3 * sizeof(float)); |
|
|
|
|
|
|
|
float *vertex_parser = vertex; |
|
|
|
float *normal_parser = normal; |
|
|
|
for (float t = 0.01f; t < 1.0f; t *= 1.1f) |
|
|
|
data->DrawSphere(ndiv, t * (60.0f + 40.0f * a), |
|
|
|
vertex_parser, normal_parser); |
|
|
|
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY); |
|
|
|
glEnableClientState(GL_NORMAL_ARRAY); |
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, data->buflist[0]); |
|
|
|
glBufferData(GL_ARRAY_BUFFER, ntriangles * 3 * 3 * sizeof(float), |
|
|
|
vertex, GL_DYNAMIC_DRAW); |
|
|
|
glVertexPointer(3, GL_FLOAT, 0, NULL); |
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, data->buflist[1]); |
|
|
|
glBufferData(GL_ARRAY_BUFFER, ntriangles * 3 * 3 * sizeof(float), |
|
|
|
normal, GL_DYNAMIC_DRAW); |
|
|
|
glNormalPointer(GL_FLOAT, 0, NULL); |
|
|
|
|
|
|
|
#if 0 |
|
|
|
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT); |
|
|
|
glBindTexture(GL_TEXTURE_2D, NULL); |
|
|
|
#endif |
|
|
|
glColor4f(1.0f, b, a, 0.1f); |
|
|
|
glBindTexture(GL_TEXTURE_2D, NULL); |
|
|
|
|
|
|
|
glTranslatef(320.0f, 240.0f, 32.0f); |
|
|
|
for (float t = 0.01f; t < 1.0f; t *= 1.1f) |
|
|
|
data->DrawSphere(2, t * (60.0f + 40.0f * a)); |
|
|
|
glDrawArrays(GL_TRIANGLES, 0, ntriangles * 3); |
|
|
|
glTranslatef(-320.0f, -240.0f, -32.0f); |
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
|
|
|
#if 0 |
|
|
|
glPopAttrib(); |
|
|
|
#endif |
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY); |
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
|
|
|
|
|
|
|
free(vertex); |
|
|
|
free(normal); |
|
|
|
} |
|
|
|
|
|
|
|
DebugSphere::~DebugSphere() |
|
|
|