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Add a Text object for OSD and possibly other effects.

legacy
Sam Hocevar sam 14 年前
父节点
当前提交
c43194554f
共有 10 个文件被更改,包括 158 次插入25 次删除
  1. +1
    -1
      src/Makefile.am
  2. +2
    -1
      src/core.h
  3. +16
    -19
      src/debugfps.cpp
  4. +1
    -1
      src/debugfps.h
  5. +79
    -0
      src/text.cpp
  6. +40
    -0
      src/text.h
  7. +2
    -0
      win32/deushax.vcxproj
  8. +7
    -1
      win32/deushax.vcxproj.filters
  9. +3
    -1
      win32/monsterz.vcxproj
  10. +7
    -1
      win32/monsterz.vcxproj.filters

+ 1
- 1
src/Makefile.am 查看文件

@@ -7,7 +7,7 @@ liblol_a_SOURCES = \
entity.cpp entity.h ticker.cpp ticker.h tileset.cpp tileset.h \
forge.cpp forge.h video.cpp video.h timer.cpp timer.h bitfield.h \
profiler.cpp profiler.h input.h input.cpp world.cpp world.h \
sample.cpp sample.h sampler.cpp sampler.h \
sample.cpp sample.h sampler.cpp sampler.h text.cpp text.h \
\
sdlinput.cpp sdlinput.h \
\


+ 2
- 1
src/core.h 查看文件

@@ -30,8 +30,9 @@
// Entities
#include "entity.h"
#include "font.h"
#include "tileset.h"
#include "sample.h"
#include "text.h"
#include "tileset.h"
#include "world.h"

// Other objects


+ 16
- 19
src/debugfps.cpp 查看文件

@@ -26,8 +26,7 @@ class DebugFpsData
friend class DebugFps;

private:
int x, y;
int fontid;
Text *lines[5];
};

/*
@@ -37,52 +36,50 @@ private:
DebugFps::DebugFps(int x, int y)
: data(new DebugFpsData())
{
data->fontid = Forge::Register("gfx/font/ascii.png");
data->x = x;
data->y = y;

drawgroup = DRAWGROUP_HUD;
for (int i = 0; i < 5; i ++)
{
data->lines[i] = new Text(NULL, "gfx/font/ascii.png");
data->lines[i]->SetPos(Int3(x, y + (i ? 8 : 0) + 16 * i, 0));
Ticker::Ref(data->lines[i]);
}
}

void DebugFps::TickDraw(float deltams)
void DebugFps::TickGame(float deltams)
{
Entity::TickDraw(deltams);
Entity::TickGame(deltams);

char buf[1024];
Font *font = Forge::GetFont(data->fontid);

int x = data->x;
int y = data->y;

sprintf(buf, "%2.2f fps (%i)",
1e3f / Profiler::GetAvg(Profiler::STAT_TICK_FRAME),
Ticker::GetFrameNum());
font->PrintBold(x, y, buf);
data->lines[0]->SetText(buf);

sprintf(buf, "Game % 7.2f % 7.2f",
Profiler::GetAvg(Profiler::STAT_TICK_GAME),
Profiler::GetMax(Profiler::STAT_TICK_GAME));
font->PrintBold(x, y + 24, buf);
data->lines[1]->SetText(buf);

sprintf(buf, "Draw % 7.2f % 7.2f",
Profiler::GetAvg(Profiler::STAT_TICK_DRAW),
Profiler::GetMax(Profiler::STAT_TICK_DRAW));
font->PrintBold(x, y + 40, buf);
data->lines[2]->SetText(buf);

sprintf(buf, "Blit % 7.2f % 7.2f",
Profiler::GetAvg(Profiler::STAT_TICK_BLIT),
Profiler::GetMax(Profiler::STAT_TICK_BLIT));
font->PrintBold(x, y + 56, buf);
data->lines[3]->SetText(buf);

sprintf(buf, "Frame % 7.2f % 7.2f",
Profiler::GetAvg(Profiler::STAT_TICK_FRAME),
Profiler::GetMax(Profiler::STAT_TICK_FRAME));
font->PrintBold(x, y + 72, buf);
data->lines[4]->SetText(buf);
}

DebugFps::~DebugFps()
{
Forge::Deregister(data->fontid);
for (int i = 0; i < 5; i ++)
Ticker::Unref(data->lines[i]);
delete data;
}


+ 1
- 1
src/debugfps.h 查看文件

@@ -27,7 +27,7 @@ public:
virtual ~DebugFps();

protected:
virtual void TickDraw(float deltams);
virtual void TickGame(float deltams);

private:
DebugFpsData *data;


+ 79
- 0
src/text.cpp 查看文件

@@ -0,0 +1,79 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://sam.zoy.org/projects/COPYING.WTFPL for more details.
//

#if defined HAVE_CONFIG_H
# include "config.h"
#endif

#include <cstdio>
#include <cstdlib> /* free() */
#include <cstring> /* strdup() */

#include "core.h"

/*
* Text implementation class
*/

class TextData
{
friend class Text;

private:
int font;
char *text;
Int3 pos;
};

/*
* Public Text class
*/

Text::Text(char const *text, char const *font)
: data(new TextData())
{
data->font = Forge::Register(font);
data->text = text ? strdup(text) : NULL;
data->pos = Int3(0, 0, 0);

drawgroup = DRAWGROUP_HUD;
}

void Text::SetText(char const *text)
{
if (data->text)
free(data->text);
data->text = text ? strdup(text) : NULL;
}

void Text::SetPos(Int3 pos)
{
data->pos = pos;
}

void Text::TickDraw(float deltams)
{
Entity::TickDraw(deltams);

if (data->text)
{
Font *font = Forge::GetFont(data->font);
font->PrintBold(data->pos.x, data->pos.y, data->text);
}
}

Text::~Text()
{
if (data->text)
free(data->text);
Forge::Deregister(data->font);
delete data;
}


+ 40
- 0
src/text.h 查看文件

@@ -0,0 +1,40 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
// http://sam.zoy.org/projects/COPYING.WTFPL for more details.
//

//
// The Text class
// --------------
//

#if !defined __DH_TEXT_H__
#define __DH_TEXT_H__

#include "entity.h"

class TextData;

class Text : public Entity
{
public:
Text(char const *text, char const *font);
virtual ~Text();

void SetText(char const *text);
void SetPos(Int3 pos);

protected:
virtual void TickDraw(float deltams);

private:
TextData *data;
};

#endif // __DH_TEXT_H__


+ 2
- 0
win32/deushax.vcxproj 查看文件

@@ -33,6 +33,7 @@
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\sdlinput.h" />
<ClInclude Include="..\src\text.h" />
<ClInclude Include="..\src\ticker.h" />
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
@@ -61,6 +62,7 @@
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\sdlinput.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />


+ 7
- 1
win32/deushax.vcxproj.filters 查看文件

@@ -57,6 +57,9 @@
<ClInclude Include="..\src\sdlinput.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\text.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\ticker.h">
<Filter>lolengine</Filter>
</ClInclude>
@@ -130,6 +133,9 @@
<ClCompile Include="..\src\sdlinput.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\text.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\ticker.cpp">
<Filter>lolengine</Filter>
</ClCompile>
@@ -161,4 +167,4 @@
<Filter>lolengine</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

+ 3
- 1
win32/monsterz.vcxproj 查看文件

@@ -36,6 +36,7 @@
<ClInclude Include="..\src\sampler.h" />
<ClInclude Include="..\src\scene.h" />
<ClInclude Include="..\src\sdlinput.h" />
<ClInclude Include="..\src\text.h" />
<ClInclude Include="..\src\ticker.h" />
<ClInclude Include="..\src\tiler.h" />
<ClInclude Include="..\src\tileset.h" />
@@ -66,6 +67,7 @@
<ClCompile Include="..\src\sampler.cpp" />
<ClCompile Include="..\src\scene.cpp" />
<ClCompile Include="..\src\sdlinput.cpp" />
<ClCompile Include="..\src\text.cpp" />
<ClCompile Include="..\src\ticker.cpp" />
<ClCompile Include="..\src\tiler.cpp" />
<ClCompile Include="..\src\tileset.cpp" />
@@ -149,4 +151,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 7
- 1
win32/monsterz.vcxproj.filters 查看文件

@@ -57,6 +57,9 @@
<ClInclude Include="..\src\sdlinput.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\text.h">
<Filter>lolengine</Filter>
</ClInclude>
<ClInclude Include="..\src\ticker.h">
<Filter>lolengine</Filter>
</ClInclude>
@@ -133,6 +136,9 @@
<ClCompile Include="..\src\sdlinput.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\text.cpp">
<Filter>lolengine</Filter>
</ClCompile>
<ClCompile Include="..\src\ticker.cpp">
<Filter>lolengine</Filter>
</ClCompile>
@@ -166,4 +172,4 @@
<Filter>lolengine</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>

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