| @@ -21,18 +21,20 @@ protected: | |||||
| virtual void TickDraw(float seconds); | virtual void TickDraw(float seconds); | ||||
| private: | private: | ||||
| Camera* m_camera; | |||||
| bool m_ready; | |||||
| lol::phys::Simulation* m_simulation; | |||||
| Array<EasyConstraint*> m_constraint_list; | |||||
| Array<PhysicsObject*> m_physobj_list; | |||||
| Array<PhysicsObject*> m_ground_list; | |||||
| Array<PhysicsObject*> m_platform_list; | |||||
| Array<PhysicsObject*> m_character_list; | |||||
| Array<PhysicsObject*> m_stairs_list; | |||||
| float m_loop_value; | |||||
| Camera* m_camera; | |||||
| Light * m_light1; | |||||
| Light * m_light2; | |||||
| bool m_ready; | |||||
| lol::phys::Simulation* m_simulation; | |||||
| Array<EasyConstraint*> m_constraint_list; | |||||
| Array<PhysicsObject*> m_physobj_list; | |||||
| Array<PhysicsObject*> m_ground_list; | |||||
| Array<PhysicsObject*> m_platform_list; | |||||
| Array<PhysicsObject*> m_character_list; | |||||
| Array<PhysicsObject*> m_stairs_list; | |||||
| float m_loop_value; | |||||
| }; | }; | ||||
| #endif // __BTPHYSTEST_H__ | #endif // __BTPHYSTEST_H__ | ||||