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build: various compilation fixes.

legacy
Sam Hocevar sam pirms 11 gadiem
vecāks
revīzija
cbd3aa1519
2 mainītis faili ar 86 papildinājumiem un 64 dzēšanām
  1. +1
    -0
      configure.ac
  2. +85
    -64
      src/gpu/framebuffer.cpp

+ 1
- 0
configure.ac Parādīt failu

@@ -479,6 +479,7 @@ AC_CONFIG_FILES(
people/touky/Makefile
people/touky/private/Makefile
people/touky/private/tactics/Makefile
people/touky/private/the_unfortunate_voronoid/Makefile
people/jylam/Makefile
people/jylam/private/Makefile
people/jylam/private/chat/Makefile


+ 85
- 64
src/gpu/framebuffer.cpp Parādīt failu

@@ -66,26 +66,26 @@ uint32_t FramebufferFormat::GetFormat()
#if defined USE_D3D9 || defined _XBOX
case R_16_F: return D3DFMT_R16F;
case R_32_F: return D3DFMT_R32F;
case RG_16:
case RG_16_I:
case RG_16:
case RG_16_I:
case RG_16_UI: return D3DFMT_G16R16;
case RG_16_F: return D3DFMT_G16R16F;
case RG_32_F: return D3DFMT_G32R32F;
case RGB_8:
case RGB_8_I:
case RGB_8:
case RGB_8_I:
case RGB_8_UI: return D3DFMT_R8G8B8;
case RGBA_8:
case RGBA_8_I:
case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI: return D3DFMT_A8R8G8B8;
case RGBA_16:
case RGBA_16_I:
case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI: return D3DFMT_A16B16G16R16;
case RGBA_16_F: return D3DFMT_A16B16G16R16F;
case RGBA_32_F: return D3DFMT_A32B32G32R32F;

default: ASSERT(0, "Not supported by DirectX.");
#else
# if defined __CELLOS_LV2__
default: ASSERT(false, "not supported by DirectX");
return 0;
#elif defined __CELLOS_LV2__
/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB,
* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */
case RGB_16_F: return GL_RGB16F_ARB;
@@ -94,8 +94,14 @@ uint32_t FramebufferFormat::GetFormat()
case RGBA_16_F: return GL_RGBA16F_ARB;
case RGBA_32_F: return GL_RGBA32F_ARB;

default: ASSERT(0, "Not supported by the PS3.");
# else
default: ASSERT(false, "not supported by the PS3");
return 0;
#elif defined HAVE_GLES_2X
/* FIXME: not implemented at all */

default: ASSERT(false, "not implemented");
return 0;
#else
case R_8: return GL_R8;
case R_8_I: return GL_R8I;
case R_8_UI: return GL_R8UI;
@@ -148,11 +154,12 @@ uint32_t FramebufferFormat::GetFormat()
case RGBA_32_UI: return GL_RGBA32UI;
case RGBA_32_F: return GL_RGBA32F;

default: ASSERT(0, "Not supported by OpenGL.");
# endif
default: ASSERT(false, "not supported by OpenGL");
return 0;
#endif
};
ASSERT(0, "Not implemented.");

ASSERT(false, "not implemented");
return 0;
}

@@ -160,69 +167,83 @@ uint32_t FramebufferFormat::GetFormatOrder()
{
switch (m_format)
{
#if !defined USE_D3D9 && !defined _XBOX
case R_8:
case R_8_I:
case R_8_UI:
case R_8_F:

case R_16:
case R_16_I:
case R_16_UI:
case R_16_F:

case R_32_I:
case R_32:
case R_32_UI:
#if defined USE_D3D9 || defined _XBOX
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
#elif defined __CELLOS_LV2__
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
#elif defined HAVE_GLES_2X
/* FIXME: not implemented at all */
default: ASSERT(false, "not implemented");
return 0;
#else
case R_8:
case R_8_I:
case R_8_UI:
case R_8_F:

case R_16:
case R_16_I:
case R_16_UI:
case R_16_F:

case R_32_I:
case R_32:
case R_32_UI:
case R_32_F: return GL_RED;

case RG_8:
case RG_8_I:
case RG_8_UI:
case RG_8_F:
case RG_8:
case RG_8_I:
case RG_8_UI:
case RG_8_F:

case RG_16:
case RG_16_I:
case RG_16_UI:
case RG_16_F:
case RG_16:
case RG_16_I:
case RG_16_UI:
case RG_16_F:

case RG_32:
case RG_32_I:
case RG_32_UI:
case RG_32:
case RG_32_I:
case RG_32_UI:
case RG_32_F: return GL_RG;

case RGB_8:
case RGB_8_I:
case RGB_8_UI:
case RGB_8_F:
case RGB_8:
case RGB_8_I:
case RGB_8_UI:
case RGB_8_F:

case RGB_16:
case RGB_16_I:
case RGB_16_UI:
case RGB_16_F:
case RGB_16:
case RGB_16_I:
case RGB_16_UI:
case RGB_16_F:

case RGB_32:
case RGB_32_I:
case RGB_32_UI:
case RGB_32:
case RGB_32_I:
case RGB_32_UI:
case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB);

case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI:
case RGBA_8_F:

case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI:
case RGBA_16_F:
case RGBA_8:
case RGBA_8_I:
case RGBA_8_UI:
case RGBA_8_F:

case RGBA_16:
case RGBA_16_I:
case RGBA_16_UI:
case RGBA_16_F:

case RGBA_32:
case RGBA_32_I:
case RGBA_32_UI:
case RGBA_32:
case RGBA_32_I:
case RGBA_32_UI:
case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA);
#endif
}

ASSERT(false, "unknown pixel format");
return 0;
}

//


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