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@@ -66,26 +66,26 @@ uint32_t FramebufferFormat::GetFormat() |
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#if defined USE_D3D9 || defined _XBOX |
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#if defined USE_D3D9 || defined _XBOX |
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case R_16_F: return D3DFMT_R16F; |
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case R_16_F: return D3DFMT_R16F; |
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case R_32_F: return D3DFMT_R32F; |
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case R_32_F: return D3DFMT_R32F; |
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case RG_16: |
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case RG_16_I: |
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case RG_16: |
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case RG_16_I: |
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case RG_16_UI: return D3DFMT_G16R16; |
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case RG_16_UI: return D3DFMT_G16R16; |
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case RG_16_F: return D3DFMT_G16R16F; |
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case RG_16_F: return D3DFMT_G16R16F; |
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case RG_32_F: return D3DFMT_G32R32F; |
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case RG_32_F: return D3DFMT_G32R32F; |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8_UI: return D3DFMT_R8G8B8; |
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case RGB_8_UI: return D3DFMT_R8G8B8; |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: return D3DFMT_A8R8G8B8; |
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case RGBA_8_UI: return D3DFMT_A8R8G8B8; |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16_UI: return D3DFMT_A16B16G16R16; |
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case RGBA_16_UI: return D3DFMT_A16B16G16R16; |
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case RGBA_16_F: return D3DFMT_A16B16G16R16F; |
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case RGBA_16_F: return D3DFMT_A16B16G16R16F; |
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case RGBA_32_F: return D3DFMT_A32B32G32R32F; |
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case RGBA_32_F: return D3DFMT_A32B32G32R32F; |
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default: ASSERT(0, "Not supported by DirectX."); |
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#else |
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# if defined __CELLOS_LV2__ |
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default: ASSERT(false, "not supported by DirectX"); |
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return 0; |
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#elif defined __CELLOS_LV2__ |
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/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, |
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/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, |
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* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ |
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* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ |
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case RGB_16_F: return GL_RGB16F_ARB; |
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case RGB_16_F: return GL_RGB16F_ARB; |
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@@ -94,8 +94,14 @@ uint32_t FramebufferFormat::GetFormat() |
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case RGBA_16_F: return GL_RGBA16F_ARB; |
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case RGBA_16_F: return GL_RGBA16F_ARB; |
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case RGBA_32_F: return GL_RGBA32F_ARB; |
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case RGBA_32_F: return GL_RGBA32F_ARB; |
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default: ASSERT(0, "Not supported by the PS3."); |
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# else |
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default: ASSERT(false, "not supported by the PS3"); |
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return 0; |
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#elif defined HAVE_GLES_2X |
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/* FIXME: not implemented at all */ |
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default: ASSERT(false, "not implemented"); |
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return 0; |
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#else |
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case R_8: return GL_R8; |
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case R_8: return GL_R8; |
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case R_8_I: return GL_R8I; |
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case R_8_I: return GL_R8I; |
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case R_8_UI: return GL_R8UI; |
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case R_8_UI: return GL_R8UI; |
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@@ -148,11 +154,12 @@ uint32_t FramebufferFormat::GetFormat() |
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case RGBA_32_UI: return GL_RGBA32UI; |
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case RGBA_32_UI: return GL_RGBA32UI; |
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case RGBA_32_F: return GL_RGBA32F; |
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case RGBA_32_F: return GL_RGBA32F; |
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default: ASSERT(0, "Not supported by OpenGL."); |
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# endif |
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default: ASSERT(false, "not supported by OpenGL"); |
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return 0; |
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#endif |
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#endif |
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}; |
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}; |
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ASSERT(0, "Not implemented."); |
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ASSERT(false, "not implemented"); |
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return 0; |
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return 0; |
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} |
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} |
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@@ -160,69 +167,83 @@ uint32_t FramebufferFormat::GetFormatOrder() |
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{ |
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{ |
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switch (m_format) |
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switch (m_format) |
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{ |
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{ |
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#if !defined USE_D3D9 && !defined _XBOX |
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case R_8: |
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case R_8_I: |
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case R_8_UI: |
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case R_8_F: |
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case R_16: |
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case R_16_I: |
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case R_16_UI: |
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case R_16_F: |
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case R_32_I: |
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case R_32: |
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case R_32_UI: |
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#if defined USE_D3D9 || defined _XBOX |
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/* FIXME: not implemented at all */ |
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default: ASSERT(false, "not implemented"); |
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return 0; |
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#elif defined __CELLOS_LV2__ |
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/* FIXME: not implemented at all */ |
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default: ASSERT(false, "not implemented"); |
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return 0; |
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#elif defined HAVE_GLES_2X |
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/* FIXME: not implemented at all */ |
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default: ASSERT(false, "not implemented"); |
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return 0; |
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#else |
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case R_8: |
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case R_8_I: |
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case R_8_UI: |
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case R_8_F: |
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case R_16: |
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case R_16_I: |
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case R_16_UI: |
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case R_16_F: |
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case R_32_I: |
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case R_32: |
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case R_32_UI: |
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case R_32_F: return GL_RED; |
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case R_32_F: return GL_RED; |
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case RG_8: |
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case RG_8_I: |
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case RG_8_UI: |
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case RG_8_F: |
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case RG_8: |
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case RG_8_I: |
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case RG_8_UI: |
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case RG_8_F: |
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case RG_16: |
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case RG_16_I: |
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case RG_16_UI: |
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case RG_16_F: |
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case RG_16: |
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case RG_16_I: |
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case RG_16_UI: |
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case RG_16_F: |
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case RG_32: |
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case RG_32_I: |
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case RG_32_UI: |
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case RG_32: |
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case RG_32_I: |
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case RG_32_UI: |
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case RG_32_F: return GL_RG; |
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case RG_32_F: return GL_RG; |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8_UI: |
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case RGB_8_F: |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8_UI: |
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case RGB_8_F: |
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case RGB_16: |
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case RGB_16_I: |
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case RGB_16_UI: |
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case RGB_16_F: |
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case RGB_16: |
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case RGB_16_I: |
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case RGB_16_UI: |
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case RGB_16_F: |
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case RGB_32: |
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case RGB_32_I: |
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case RGB_32_UI: |
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case RGB_32: |
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case RGB_32_I: |
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case RGB_32_UI: |
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case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB); |
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case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB); |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: |
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case RGBA_8_F: |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16_UI: |
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case RGBA_16_F: |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: |
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case RGBA_8_F: |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16_UI: |
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case RGBA_16_F: |
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case RGBA_32: |
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case RGBA_32_I: |
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case RGBA_32_UI: |
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case RGBA_32: |
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case RGBA_32_I: |
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case RGBA_32_UI: |
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case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA); |
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case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA); |
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#endif |
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#endif |
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} |
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} |
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ASSERT(false, "unknown pixel format"); |
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return 0; |
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} |
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} |
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// |
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// |
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