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@@ -278,36 +278,36 @@ void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale, |
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{ |
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float tmp[10]; |
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*vertex++ = tmp[0] = pos.x; |
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*vertex++ = tmp[1] = pos.y + dy; |
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*vertex++ = tmp[2] = pos.z + dz; |
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*texture++ = tmp[3] = tx; |
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*texture++ = tmp[4] = ty; |
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*vertex++ = pos.x + dx; |
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*vertex++ = pos.y + dy; |
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*vertex++ = pos.z + dz; |
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*texture++ = tx + data->tx; |
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*texture++ = ty; |
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*vertex++ = tmp[0] = pos.x; |
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*vertex++ = tmp[1] = pos.y + dy; |
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*vertex++ = tmp[2] = pos.z + dz; |
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*texture++ = tmp[3] = tx; |
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*texture++ = tmp[4] = ty; |
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*vertex++ = tmp[5] = pos.x + dx; |
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*vertex++ = tmp[6] = pos.y; |
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*vertex++ = tmp[7] = pos.z; |
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*texture++ = tmp[8] = tx + data->tx; |
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*texture++ = tmp[9] = ty + data->ty; |
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*vertex++ = tmp[0]; |
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*vertex++ = tmp[1]; |
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*vertex++ = tmp[2]; |
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*texture++ = tmp[3]; |
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*texture++ = tmp[4]; |
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*vertex++ = tmp[5]; |
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*vertex++ = tmp[6]; |
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*vertex++ = tmp[7]; |
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*texture++ = tmp[8]; |
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*texture++ = tmp[9]; |
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*vertex++ = tmp[0]; |
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*vertex++ = tmp[1]; |
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*vertex++ = tmp[2]; |
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*texture++ = tmp[3]; |
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*texture++ = tmp[4]; |
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*vertex++ = pos.x; |
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*vertex++ = pos.y; |
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*vertex++ = pos.z; |
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