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win32: shuffle bytes in GDI images to match what OpenGL supports.

legacy
Sam Hocevar sam 13 years ago
parent
commit
d539f3b80c
1 changed files with 14 additions and 0 deletions
  1. +14
    -0
      src/image/codec/gdiplus-image.cpp

+ 14
- 0
src/image/codec/gdiplus-image.cpp View File

@@ -95,6 +95,20 @@ bool GdiPlusImageData::Open(char const *path)
return false;
}

/* FIXME: GDI+ doesn't know about RGBA, only ARGB. And OpenGL doesn't
* know about ARGB, only RGBA. So we swap bytes. We could also fix
* this in the shader. */
uint8_t *p = static_cast<uint8_t *>(bdata.Scan0);
for (int y = 0; y < size.y; y++)
for (int x = 0; x < size.x; x++)
{
uint8_t tmp = p[0];
*p++ = p[1];
*p++ = p[1];
*p++ = p[1];
*p++ = tmp;
}

return true;
}



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