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CIS FUCK

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Benjamin ‘Touky’ Huet touky hace 12 años
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Se han modificado 1 ficheros con 2 adiciones y 2 borrados
  1. +2
    -2
      test/BtPhysTest.cpp

+ 2
- 2
test/BtPhysTest.cpp Ver fichero

@@ -314,8 +314,8 @@ void BtPhysTest::TickGame(float seconds)
EasyCharacterController* Character = (EasyCharacterController*)PhysObj->GetCharacter();
mat4 CtlrMx = Character->GetTransform();
int HMovement = Input::GetActionStatus(IPT_MOVE_STRAFE_RIGHT) - Input::GetActionStatus(IPT_MOVE_STRAFE_LEFT);
int VMovement = Input::GetActionStatus(IPT_MOVE_FORWARD) - Input::GetActionStatus(IPT_MOVE_BACKWARD);
int HMovement = Input::GetStatus(IPT_MOVE_STRAFE_RIGHT) - Input::GetStatus(IPT_MOVE_STRAFE_LEFT);
int VMovement = Input::GetStatus(IPT_MOVE_FORWARD) - Input::GetStatus(IPT_MOVE_BACKWARD);
int RMovement = 0;//Input::GetButtonState(280 /*SDLK_PAGEUP*/) - Input::GetButtonState(281 /*SDLK_PAGEDOWN*/);
vec3 CharMove = vec3((float)VMovement * seconds * 4.f, (float)RMovement * seconds * 10.f, (float)HMovement * seconds * 4.f);



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