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neercs: added a better check for forkpty(), and moved the GL_POINTS

size and texture logic to the vertex shader.
legacy
Sam Hocevar sam 12 years ago
parent
commit
de4e64c312
1 changed files with 7 additions and 2 deletions
  1. +7
    -2
      configure.ac

+ 7
- 2
configure.ac View File

@@ -105,7 +105,12 @@ CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Ws

AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil")

AC_CHECK_LIB(util, forkpty,
[UTIL_LIBS="${UTIL_LIBS} -lutil"
dnl Override future forkpty detection
ac_cv_func_forkpty="yes"])
AC_CHECK_FUNCS(forkpty)

dnl Are we on the PS3?
ac_cv_my_have_ps3="no"
@@ -356,7 +361,7 @@ AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")


dnl Can we build neercs?
AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no" -a "${ac_cv_header_glob_h}" = "yes")
AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no")


dnl Extra libraries we may need


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