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color: slightly tweak the RGB to HSV and HSL conversions for

improved numerical stability on i386.
legacy
Sam Hocevar sam hace 12 años
padre
commit
e14a8d68a2
Se han modificado 2 ficheros con 29 adiciones y 16 borrados
  1. +10
    -11
      src/lol/image/color.h
  2. +19
    -5
      test/unit/color.cpp

+ 10
- 11
src/lol/image/color.h Ver fichero

@@ -88,14 +88,16 @@ public:
{
float K = 0.f;

if (src.b - src.g > 1e-20f)
if (src.g < src.b)
src = src.rbg, K = -1.f;

if (src.g - src.r > 1e-20f)
if (src.r < src.g)
src = src.grb, K = -2.f / 6.f - K;

float chroma = src.r - min(src.g, src.b);
return vec3(abs(K + (src.g - src.b) / (6.f * chroma + 1e-20f)),
/* XXX: we use min() here because numerical stability is not
* guaranteed with -ffast-math, I’ve seen it fail on i386. */
return vec3(min(abs(K + (src.g - src.b) / (6.f * chroma)), 1.f),
chroma / (src.r + 1e-20f),
src.r);
}
@@ -112,20 +114,17 @@ public:
{
float K = 0.f;

/* FIXME: this appears to be needed for numerical stability on
* i386 hardware using -ffast-math. Otherwise if (src.g < src.b)
* would suffice. */
if (src.b - src.g > 1e-20f)
if (src.g < src.b)
src = src.rbg, K = -1.f;

if (src.g - src.r > 1e-20f)
if (src.r < src.g)
src = src.grb, K = -2.f / 6.f - K;

float chroma = src.r - min(src.g, src.b);
float luma = src.r + min(src.g, src.b);
return vec3(abs(K + (src.g - src.b) / (6.f * chroma + 1e-20f)),
chroma / (min(luma, 2.f - luma) + 1e-20f),
0.5f * luma);
float h = min(abs(K + (src.g - src.b) / (6.f * chroma)), 1.f);
float s = clamp(chroma / (min(luma, 2.f - luma)), 0.f, 1.f);
return vec3(h, s, 0.5f * luma);
}

static vec4 RGBToHSL(vec4 src)


+ 19
- 5
test/unit/color.cpp Ver fichero

@@ -84,6 +84,7 @@ LOLUNIT_FIXTURE(ColorTest)
LOLUNIT_SET_CONTEXT(n / 7);
LOLUNIT_ASSERT_DOUBLES_EQUAL(d1, d2, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(d2, d3, 0.0001);
LOLUNIT_UNSET_CONTEXT();
}
}

@@ -94,11 +95,18 @@ LOLUNIT_FIXTURE(ColorTest)
for (int b = 0; b < 20; b++)
{
vec3 v1 = vec3(r / 20.f, g / 20.f, b / 20.f);
vec3 v2 = Color::HSVToRGB(Color::RGBToHSV(v1));
vec3 v2 = Color::RGBToHSV(v1);
vec3 v3 = Color::HSVToRGB(v2);

LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.r, v2.r, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.g, v2.g, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.b, v2.b, 0.0001);
String rgb = String::Printf("[%f %f %f]", v1.r, v1.g, v1.b);
LOLUNIT_SET_CONTEXT(&rgb[0]);

if (r != g || g != b)
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.r, v3.r, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.g, v3.g, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.b, v3.b, 0.0001);

LOLUNIT_UNSET_CONTEXT();
}
}

@@ -112,9 +120,15 @@ LOLUNIT_FIXTURE(ColorTest)
vec3 v2 = Color::RGBToHSL(v1);
vec3 v3 = Color::HSVToHSL(Color::RGBToHSV(v1));

LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.x, v3.x, 0.0001);
String rgb = String::Printf("[%f %f %f]", v1.r, v1.g, v1.b);
LOLUNIT_SET_CONTEXT(&rgb[0]);

if (r != g || g != b)
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.x, v3.x, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.y, v3.y, 0.0001);
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.z, v3.z, 0.0001);

LOLUNIT_UNSET_CONTEXT();
}
}
};


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