improved numerical stability on i386.legacy
@@ -88,14 +88,16 @@ public: | |||
{ | |||
float K = 0.f; | |||
if (src.b - src.g > 1e-20f) | |||
if (src.g < src.b) | |||
src = src.rbg, K = -1.f; | |||
if (src.g - src.r > 1e-20f) | |||
if (src.r < src.g) | |||
src = src.grb, K = -2.f / 6.f - K; | |||
float chroma = src.r - min(src.g, src.b); | |||
return vec3(abs(K + (src.g - src.b) / (6.f * chroma + 1e-20f)), | |||
/* XXX: we use min() here because numerical stability is not | |||
* guaranteed with -ffast-math, I’ve seen it fail on i386. */ | |||
return vec3(min(abs(K + (src.g - src.b) / (6.f * chroma)), 1.f), | |||
chroma / (src.r + 1e-20f), | |||
src.r); | |||
} | |||
@@ -112,20 +114,17 @@ public: | |||
{ | |||
float K = 0.f; | |||
/* FIXME: this appears to be needed for numerical stability on | |||
* i386 hardware using -ffast-math. Otherwise if (src.g < src.b) | |||
* would suffice. */ | |||
if (src.b - src.g > 1e-20f) | |||
if (src.g < src.b) | |||
src = src.rbg, K = -1.f; | |||
if (src.g - src.r > 1e-20f) | |||
if (src.r < src.g) | |||
src = src.grb, K = -2.f / 6.f - K; | |||
float chroma = src.r - min(src.g, src.b); | |||
float luma = src.r + min(src.g, src.b); | |||
return vec3(abs(K + (src.g - src.b) / (6.f * chroma + 1e-20f)), | |||
chroma / (min(luma, 2.f - luma) + 1e-20f), | |||
0.5f * luma); | |||
float h = min(abs(K + (src.g - src.b) / (6.f * chroma)), 1.f); | |||
float s = clamp(chroma / (min(luma, 2.f - luma)), 0.f, 1.f); | |||
return vec3(h, s, 0.5f * luma); | |||
} | |||
static vec4 RGBToHSL(vec4 src) | |||
@@ -84,6 +84,7 @@ LOLUNIT_FIXTURE(ColorTest) | |||
LOLUNIT_SET_CONTEXT(n / 7); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(d1, d2, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(d2, d3, 0.0001); | |||
LOLUNIT_UNSET_CONTEXT(); | |||
} | |||
} | |||
@@ -94,11 +95,18 @@ LOLUNIT_FIXTURE(ColorTest) | |||
for (int b = 0; b < 20; b++) | |||
{ | |||
vec3 v1 = vec3(r / 20.f, g / 20.f, b / 20.f); | |||
vec3 v2 = Color::HSVToRGB(Color::RGBToHSV(v1)); | |||
vec3 v2 = Color::RGBToHSV(v1); | |||
vec3 v3 = Color::HSVToRGB(v2); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.r, v2.r, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.g, v2.g, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.b, v2.b, 0.0001); | |||
String rgb = String::Printf("[%f %f %f]", v1.r, v1.g, v1.b); | |||
LOLUNIT_SET_CONTEXT(&rgb[0]); | |||
if (r != g || g != b) | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.r, v3.r, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.g, v3.g, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v1.b, v3.b, 0.0001); | |||
LOLUNIT_UNSET_CONTEXT(); | |||
} | |||
} | |||
@@ -112,9 +120,15 @@ LOLUNIT_FIXTURE(ColorTest) | |||
vec3 v2 = Color::RGBToHSL(v1); | |||
vec3 v3 = Color::HSVToHSL(Color::RGBToHSV(v1)); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.x, v3.x, 0.0001); | |||
String rgb = String::Printf("[%f %f %f]", v1.r, v1.g, v1.b); | |||
LOLUNIT_SET_CONTEXT(&rgb[0]); | |||
if (r != g || g != b) | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.x, v3.x, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.y, v3.y, 0.0001); | |||
LOLUNIT_ASSERT_DOUBLES_EQUAL(v2.z, v3.z, 0.0001); | |||
LOLUNIT_UNSET_CONTEXT(); | |||
} | |||
} | |||
}; | |||