| @@ -1211,7 +1211,7 @@ void EasyMesh::AddLerpVertex(int i, int j, float alpha) | |||||
| } | } | ||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
| void EasyMesh::AddLerpVertex(VertexData &vi, VertexData &vj, float alpha) | |||||
| void EasyMesh::AddLerpVertex(VertexData const &vi, VertexData const &vj, float alpha) | |||||
| { | { | ||||
| m_vert.Push(GetLerpVertex(vi, vj, alpha)); | m_vert.Push(GetLerpVertex(vi, vj, alpha)); | ||||
| m_state = MeshRender::NeedConvert; | m_state = MeshRender::NeedConvert; | ||||
| @@ -1224,7 +1224,7 @@ VertexData EasyMesh::GetLerpVertex(int i, int j, float alpha) | |||||
| } | } | ||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||
| VertexData EasyMesh::GetLerpVertex(VertexData &vi, VertexData &vj, float alpha) | |||||
| VertexData EasyMesh::GetLerpVertex(VertexData const &vi, VertexData const &vj, float alpha) | |||||
| { | { | ||||
| return VertexData( | return VertexData( | ||||
| lol::lerp(vi.m_coord, vj.m_coord, alpha), | lol::lerp(vi.m_coord, vj.m_coord, alpha), | ||||
| @@ -718,9 +718,9 @@ private: | |||||
| void AddVertex(vec3 const &coord); | void AddVertex(vec3 const &coord); | ||||
| void AddDuplicateVertex(int i); | void AddDuplicateVertex(int i); | ||||
| void AddLerpVertex(int i, int j, float alpha); | void AddLerpVertex(int i, int j, float alpha); | ||||
| void AddLerpVertex(VertexData &vi, VertexData &vj, float alpha); | |||||
| void AddLerpVertex(VertexData const &vi, VertexData const &vj, float alpha); | |||||
| VertexData GetLerpVertex(int i, int j, float alpha); | VertexData GetLerpVertex(int i, int j, float alpha); | ||||
| VertexData GetLerpVertex(VertexData &vi,VertexData &vj, float alpha); | |||||
| VertexData GetLerpVertex(VertexData const &vi, VertexData const &vj, float alpha); | |||||
| void AppendQuad(int i1, int i2, int i3, int i4, int base); | void AppendQuad(int i1, int i2, int i3, int i4, int base); | ||||
| void AppendQuadDuplicateVerts(int i1, int i2, int i3, int i4, int base); | void AppendQuadDuplicateVerts(int i1, int i2, int i3, int i4, int base); | ||||
| void AppendTriangle(int i1, int i2, int i3, int base); | void AppendTriangle(int i1, int i2, int i3, int base); | ||||