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tutorial: nicer example for the GIF generation.

legacy
Sam Hocevar 6 years ago
parent
commit
effc880011
1 changed files with 14 additions and 4 deletions
  1. +14
    -4
      doc/tutorial/16_movie.cpp

+ 14
- 4
doc/tutorial/16_movie.cpp View File

@@ -1,7 +1,7 @@
//
// Lol Engine — GIF encoding sample
//
// Copyright © 2016 Sam Hocevar <sam@hocevar.net>
// Copyright © 2016—2019 Sam Hocevar <sam@hocevar.net>
//
// Lol Engine is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
@@ -27,6 +27,9 @@ int main(int argc, char **argv)
if (!movie.open_file("16_movie.gif"))
return EXIT_FAILURE;

// Use 4D Perlin noise
lol::perlin_noise<4> noise;

for (int i = 0; i < 256; ++i)
{
lol::image im(size);
@@ -35,9 +38,16 @@ int main(int argc, char **argv)
for (int y = 0; y < size.y; ++y)
for (int x = 0; x < size.x; ++x)
{
data[x][y].r = x * i / 2;
data[x][y].g = x / 4 * 4 * y / 16 + i;
data[x][y].b = y + i;
float alpha = lol::F_TAU * i / 256;
float beta = lol::F_TAU * i / 256;
lol::vec4 p(2.f * x / (float)size.x + cos(alpha),
2.f * x / (float)size.x + sin(alpha),
2.f * y / (float)size.y + cos(beta),
2.f * y / (float)size.y + sin(beta));

data[x][y].r = 128 * (noise.eval(p) + 1 + lol::rand(0.1f));
data[x][y].g = 128 * (noise.eval(p.zyxw) + 1 + lol::rand(0.1f));
data[x][y].b = 128 * (noise.eval(p.ywxz) + 1 + lol::rand(0.1f));
}
im.unlock2d(data);



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