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win32: add missing files to the Visual Studio vcxproj.

legacy
Sam Hocevar sam pirms 12 gadiem
vecāks
revīzija
f0d83bcf8d
2 mainītis faili ar 11 papildinājumiem un 8 dzēšanām
  1. +3
    -1
      win32/lolcore.vcxproj
  2. +8
    -7
      win32/lolcore.vcxproj.filters

+ 3
- 1
win32/lolcore.vcxproj Parādīt failu

@@ -85,6 +85,7 @@
<ClCompile Include="..\src\entity.cpp" /> <ClCompile Include="..\src\entity.cpp" />
<ClCompile Include="..\src\font.cpp" /> <ClCompile Include="..\src\font.cpp" />
<ClCompile Include="..\src\forge.cpp" /> <ClCompile Include="..\src\forge.cpp" />
<ClCompile Include="..\src\gpu\indexbuffer.cpp" />
<ClCompile Include="..\src\gpu\shader.cpp" /> <ClCompile Include="..\src\gpu\shader.cpp" />
<ClCompile Include="..\src\gpu\vertexbuffer.cpp" /> <ClCompile Include="..\src\gpu\vertexbuffer.cpp" />
<ClCompile Include="..\src\gradient.cpp" /> <ClCompile Include="..\src\gradient.cpp" />
@@ -138,6 +139,7 @@
<ClInclude Include="..\src\entity.h" /> <ClInclude Include="..\src\entity.h" />
<ClInclude Include="..\src\font.h" /> <ClInclude Include="..\src\font.h" />
<ClInclude Include="..\src\forge.h" /> <ClInclude Include="..\src\forge.h" />
<ClInclude Include="..\src\gpu\indexbuffer.h" />
<ClInclude Include="..\src\gpu\shader.h" /> <ClInclude Include="..\src\gpu\shader.h" />
<ClInclude Include="..\src\gpu\vertexbuffer.h" /> <ClInclude Include="..\src\gpu\vertexbuffer.h" />
<ClInclude Include="..\src\gradient.h" /> <ClInclude Include="..\src\gradient.h" />
@@ -182,4 +184,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project>
</Project>

+ 8
- 7
win32/lolcore.vcxproj.filters Parādīt failu

@@ -160,9 +160,6 @@
<ClCompile Include="..\src\worldentity.cpp"> <ClCompile Include="..\src\worldentity.cpp">
<Filter>src</Filter> <Filter>src</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\gpu\indexbuffer.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
<ClCompile Include="..\src\gpu\shader.cpp"> <ClCompile Include="..\src\gpu\shader.cpp">
<Filter>src\gpu</Filter> <Filter>src\gpu</Filter>
</ClCompile> </ClCompile>
@@ -193,6 +190,9 @@
<ClCompile Include="..\src\platform\xbox\xboxapp.cpp"> <ClCompile Include="..\src\platform\xbox\xboxapp.cpp">
<Filter>src\platform\xbox</Filter> <Filter>src\platform\xbox</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\src\gpu\indexbuffer.cpp">
<Filter>src\gpu</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\src\image\image.h"> <ClInclude Include="..\src\image\image.h">
@@ -336,9 +336,6 @@
<ClInclude Include="..\src\lol\unit.h"> <ClInclude Include="..\src\lol\unit.h">
<Filter>src\lol</Filter> <Filter>src\lol</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\gpu\indexbuffer.h">
<Filter>src\gpu</Filter>
</ClInclude>
<ClInclude Include="..\src\gpu\shader.h"> <ClInclude Include="..\src\gpu\shader.h">
<Filter>src\gpu</Filter> <Filter>src\gpu</Filter>
</ClInclude> </ClInclude>
@@ -360,5 +357,9 @@
<ClInclude Include="..\src\platform\xbox\xboxapp.h"> <ClInclude Include="..\src\platform\xbox\xboxapp.h">
<Filter>src\platform\xbox</Filter> <Filter>src\platform\xbox</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\src\lol\debug.h" />
<ClInclude Include="..\src\gpu\indexbuffer.h">
<Filter>src\gpu</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project>
</Project>

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