| @@ -405,7 +405,7 @@ public: | |||
| m_pixeluni = m_shader->GetUniformLocation("in_PixelDelta"); | |||
| m_ready = true; | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| /* Method 1: store vertex buffer on the GPU memory */ | |||
| glGenBuffers(1, &m_vbo); | |||
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | |||
| @@ -415,7 +415,7 @@ public: | |||
| glBindBuffer(GL_ARRAY_BUFFER, m_tbo); | |||
| glBufferData(GL_ARRAY_BUFFER, sizeof(texcoords), texcoords, | |||
| GL_STATIC_DRAW); | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| /* Method 2: upload vertex information at each frame */ | |||
| #else | |||
| #endif | |||
| @@ -444,21 +444,9 @@ public: | |||
| #endif | |||
| } | |||
| /* If other frames are dirty, upload fake data for now */ | |||
| if (0) for (int i = 0; i < 4; i++) | |||
| { | |||
| if (m_dirty[i]) | |||
| { | |||
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i * m_size.y / 2, | |||
| m_size.x / 2, m_size.y / 2, | |||
| TEXTURE_FORMAT, TEXTURE_TYPE, | |||
| m_pixels + m_size.x * m_size.y / 4 * m_frame); | |||
| } | |||
| } | |||
| m_shader->Bind(); | |||
| m_shader->SetUniform(m_pixeluni, m_pixel_delta); | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| glBindBuffer(GL_ARRAY_BUFFER, m_vbo); | |||
| glEnableVertexAttribArray(m_vertexattrib); | |||
| glVertexAttribPointer(m_vertexattrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | |||
| @@ -466,7 +454,7 @@ if (0) for (int i = 0; i < 4; i++) | |||
| glBindBuffer(GL_ARRAY_BUFFER, m_tbo); | |||
| glEnableVertexAttribArray(m_texattrib); | |||
| glVertexAttribPointer(m_texattrib, 2, GL_FLOAT, GL_FALSE, 0, 0); | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| /* Never used for now */ | |||
| //glEnableVertexAttribArray(m_vertexattrib); | |||
| //glVertexAttribPointer(m_vertexattrib, 2, GL_FLOAT, GL_FALSE, 0, vertices); | |||
| @@ -479,11 +467,11 @@ if (0) for (int i = 0; i < 4; i++) | |||
| glDrawArrays(GL_TRIANGLES, 0, 6); | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| glDisableVertexAttribArray(m_vertexattrib); | |||
| glDisableVertexAttribArray(m_texattrib); | |||
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #elif !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| /* Never used for now */ | |||
| //glDisableVertexAttribArray(m_vertexattrib); | |||
| //glDisableVertexAttribArray(m_texattrib); | |||
| @@ -501,7 +489,7 @@ private: | |||
| u8vec4 *m_pixels, *m_tmppixels, *m_palette; | |||
| Shader *m_shader; | |||
| GLuint m_texid; | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ && !defined __APPLE__ | |||
| #if !defined __CELLOS_LV2__ && !defined __ANDROID__ | |||
| GLuint m_vbo, m_tbo; | |||
| GLuint m_tco; | |||
| #endif | |||
| @@ -519,7 +507,7 @@ private: | |||
| Text *m_centertext, *m_mousetext, *m_zoomtext; | |||
| }; | |||
| int main() | |||
| int main(int argc, char **argv) | |||
| { | |||
| #if defined _WIN32 | |||
| _chdir("../.."); | |||