| @@ -199,20 +199,24 @@ void VertexDeclaration::DrawIndexedElements(MeshPrimitive type, int vbase, | |||||
| g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1); | g_d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, 1); | ||||
| g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); | g_d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); | ||||
| g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | g_d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); | ||||
| g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW); | |||||
| if (FAILED(g_d3ddevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW))) | |||||
| Abort(); | |||||
| switch (type) | switch (type) | ||||
| { | { | ||||
| case MeshPrimitive::Triangles: | case MeshPrimitive::Triangles: | ||||
| count = count / 3; | |||||
| if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, | if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, | ||||
| vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
| Abort(); | Abort(); | ||||
| break; | break; | ||||
| case MeshPrimitive::TriangleStrips: | case MeshPrimitive::TriangleStrips: | ||||
| count = count - 2; | |||||
| if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, | if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, | ||||
| vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
| Abort(); | Abort(); | ||||
| break; | break; | ||||
| case MeshPrimitive::TriangleFans: | case MeshPrimitive::TriangleFans: | ||||
| count = count - 2; | |||||
| if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, | if (FAILED(g_d3ddevice->DrawIndexedPrimitive(D3DPT_TRIANGLEFAN, | ||||
| vbase, vskip, vcount, skip, count))) | vbase, vskip, vcount, skip, count))) | ||||
| Abort(); | Abort(); | ||||