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core: build Bullet as part of the VS2010 project.

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Sam Hocevar sam 12 年前
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共有 4 个文件被更改,包括 1643 次插入19 次删除
  1. +3
    -3
      build/vs2010/Lol.Core.Rules.props
  2. +0
    -9
      build/vs2010/Lol.Core.Vars.props
  3. +389
    -1
      src/lolcore.vcxproj
  4. +1251
    -6
      src/lolcore.vcxproj.filters

+ 3
- 3
build/vs2010/Lol.Core.Rules.props 查看文件

@@ -9,7 +9,7 @@
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -39,11 +39,11 @@
<AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(BtPhysDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(BtPhysLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>


+ 0
- 9
build/vs2010/Lol.Core.Vars.props 查看文件

@@ -22,13 +22,6 @@
<!-- BulletPhysics -->
<BtPhysDir>$(ContribDir)\bullet-2.80-rev2531</BtPhysDir>
<BtPhysIncludes>$(BtPhysDir)\include;$(BtPhysDir)\include\bullet</BtPhysIncludes>
<BtPhysLibs Condition="'$(Platform)'=='Win32'">$(BtPhysDir)\lib\i686-w64-msvc</BtPhysLibs>
<BtPhysLibs Condition="'$(Platform)'=='x64'">$(BtPhysDir)\lib\x86_64-w64-msvc</BtPhysLibs>
<BtPhysLibs Condition="'$(Platform)'=='Xbox 360'">$(BtPhysDir)\lib\xenon-x360-msvc</BtPhysLibs>
<BtPhysLibs Condition="'$(Platform)'=='PS3'">$(BtPhysDir)\lib\ps3-lv2-gcc</BtPhysLibs>
<BtPhysDeps Condition="'$(Configuration)'=='Release' And '$(Platform)'!='PS3'">BulletCollision.lib;BulletDynamics.lib;BulletSoftBody.lib;LinearMath.lib</BtPhysDeps>
<BtPhysDeps Condition="'$(Configuration)'=='Debug' And '$(Platform)'!='PS3'">BulletCollision_debug.lib;BulletDynamics_debug.lib;BulletSoftBody_debug.lib;LinearMath_debug.lib</BtPhysDeps>
<BtPhysDeps Condition="'$(Platform)'=='PS3'">libBulletCollision.a;libBulletDynamics.a;libBulletSoftBody.a;libLinearMath.a</BtPhysDeps>

<!-- GTK+ & GtkGl -->
<GtkDir>$(ContribDir)\gtk-2.22.1</GtkDir>
@@ -91,8 +84,6 @@
<BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
<BuildMacro Include="BtPhysDir"><Value>$(BtPhysDir)</Value></BuildMacro>
<BuildMacro Include="BtPhysIncludes"><Value>$(BtPhysIncludes)</Value></BuildMacro>
<BuildMacro Include="BtPhysLibs"><Value>$(BtPhysLibs)</Value></BuildMacro>
<BuildMacro Include="BtPhysDeps"><Value>$(BtPhysDeps)</Value></BuildMacro>
<BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
<BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
<BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>


+ 389
- 1
src/lolcore.vcxproj 查看文件

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|PS3">
@@ -89,6 +89,150 @@
<ItemGroup>
<ClCompile Include="application\application.cpp" />
<ClCompile Include="audio.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btDbvt.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btDbvtBroadphase.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btDispatcher.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btOverlappingPairCache.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btQuantizedBvh.cpp" />
<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btSimpleBroadphase.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxDetector.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCollisionDispatcher.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCollisionObject.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCollisionWorld.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btGhostObject.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btInternalEdgeUtility.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btManifoldResult.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSimulationIslandManager.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btUnionFind.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionDispatch\SphereTriangleDetector.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btBox2dShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btBoxShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCapsuleShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCollisionShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCompoundShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConcaveShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConeShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvex2dShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexHullShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexInternalShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexPointCloudShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexPolyhedron.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCylinderShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btEmptyShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btMinkowskiSumShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btMultiSphereShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btOptimizedBvh.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btPolyhedralConvexShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btShapeHull.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btSphereShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btStaticPlaneShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btStridingMeshInterface.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTetrahedronShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleBuffer.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleCallback.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleMesh.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleMeshShape.cpp" />
<ClCompile Include="bullet\BulletCollision\CollisionShapes\btUniformScalingShape.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btContactProcessing.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btGenericPoolAllocator.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactBvh.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactQuantizedBvh.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactShape.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\btTriangleShapeEx.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\gim_box_set.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\gim_contact.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\gim_memory.cpp" />
<ClCompile Include="bullet\BulletCollision\Gimpact\gim_tri_collision.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btConvexCast.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkEpa2.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btPersistentManifold.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btPolyhedralContactClipping.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btRaycastCallback.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.cpp" />
<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.cpp" />
<ClCompile Include="bullet\BulletDynamics\Character\btKinematicCharacterController.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btConeTwistConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btContactConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btHinge2Constraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btHingeConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btSliderConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btTypedConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btUniversalConstraint.cpp" />
<ClCompile Include="bullet\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp" />
<ClCompile Include="bullet\BulletDynamics\Dynamics\btRigidBody.cpp" />
<ClCompile Include="bullet\BulletDynamics\Dynamics\btSimpleDynamicsWorld.cpp" />
<ClCompile Include="bullet\BulletDynamics\Dynamics\Bullet-C-API.cpp" />
<ClCompile Include="bullet\BulletDynamics\Vehicle\btRaycastVehicle.cpp" />
<ClCompile Include="bullet\BulletDynamics\Vehicle\btWheelInfo.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\btGpu3DGridBroadphase.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\btParallelConstraintSolver.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\btThreadSupportInterface.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\PosixThreadSupport.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SequentialThreadSupport.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuCollisionObjectWrapper.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuCollisionTaskProcess.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuFakeDma.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuGatheringCollisionDispatcher.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuLibspe2Support.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuSampleTask\SpuSampleTask.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuSampleTaskProcess.cpp" />
<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\Win32ThreadSupport.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btDefaultSoftBodySolver.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftBody.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftBodyHelpers.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftRigidCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftRigidDynamicsWorld.cpp" />
<ClCompile Include="bullet\BulletSoftBody\btSoftSoftCollisionAlgorithm.cpp" />
<ClCompile Include="bullet\LinearMath\btAlignedAllocator.cpp" />
<ClCompile Include="bullet\LinearMath\btConvexHull.cpp" />
<ClCompile Include="bullet\LinearMath\btConvexHullComputer.cpp" />
<ClCompile Include="bullet\LinearMath\btGeometryUtil.cpp" />
<ClCompile Include="bullet\LinearMath\btQuickprof.cpp" />
<ClCompile Include="bullet\LinearMath\btSerializer.cpp" />
<ClCompile Include="camera.cpp" />
<ClCompile Include="debug\fps.cpp" />
<ClCompile Include="debug\quad.cpp" />
@@ -156,6 +300,250 @@
<ClInclude Include="array.h" />
<ClInclude Include="audio.h" />
<ClInclude Include="bitfield.h" />
<ClInclude Include="bullet\btBulletCollisionCommon.h" />
<ClInclude Include="bullet\btBulletDynamicsCommon.h" />
<ClInclude Include="bullet\Bullet-C-Api.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btAxisSweep3.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btBroadphaseInterface.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btBroadphaseProxy.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btDbvt.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btDbvtBroadphase.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btDispatcher.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btOverlappingPairCache.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btOverlappingPairCallback.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btQuantizedBvh.h" />
<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btSimpleBroadphase.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxDetector.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionConfiguration.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionCreateFunc.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionDispatcher.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionObject.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionWorld.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btGhostObject.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btInternalEdgeUtility.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btManifoldResult.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btSimulationIslandManager.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btUnionFind.h" />
<ClInclude Include="bullet\BulletCollision\CollisionDispatch\SphereTriangleDetector.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btBox2dShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btBoxShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btCapsuleShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btCollisionMargin.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btCollisionShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btCompoundShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConcaveShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConeShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvex2dShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexHullShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexInternalShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexPointCloudShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexPolyhedron.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btCylinderShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btEmptyShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btMaterial.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btMinkowskiSumShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btMultiSphereShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btOptimizedBvh.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btPolyhedralConvexShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btShapeHull.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btSphereShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btStaticPlaneShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btStridingMeshInterface.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btTetrahedronShape.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleBuffer.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleCallback.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.h" />
<ClInclude Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.h" />
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