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@@ -1,4 +1,4 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|PS3"> |
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<ProjectConfiguration Include="Debug|PS3"> |
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@@ -89,6 +89,150 @@ |
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<ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="application\application.cpp" /> |
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<ClCompile Include="application\application.cpp" /> |
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<ClCompile Include="audio.cpp" /> |
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<ClCompile Include="audio.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btBroadphaseProxy.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btDbvt.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btDbvtBroadphase.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btDispatcher.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btOverlappingPairCache.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btQuantizedBvh.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\BroadphaseCollision\btSimpleBroadphase.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxDetector.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCollisionDispatcher.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCollisionObject.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCollisionWorld.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btGhostObject.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btInternalEdgeUtility.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btManifoldResult.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSimulationIslandManager.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSphereBoxCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSphereSphereCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btSphereTriangleCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\btUnionFind.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionDispatch\SphereTriangleDetector.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btBox2dShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btBoxShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btBvhTriangleMeshShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCapsuleShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCollisionShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCompoundShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConcaveShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConeShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvex2dShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexHullShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexInternalShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexPointCloudShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexPolyhedron.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btConvexTriangleMeshShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btCylinderShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btEmptyShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btHeightfieldTerrainShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btMinkowskiSumShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btMultimaterialTriangleMeshShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btMultiSphereShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btOptimizedBvh.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btPolyhedralConvexShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btScaledBvhTriangleMeshShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btShapeHull.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btSphereShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btStaticPlaneShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btStridingMeshInterface.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTetrahedronShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleBuffer.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleCallback.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexArray.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleIndexVertexMaterialArray.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleMesh.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btTriangleMeshShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\CollisionShapes\btUniformScalingShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btContactProcessing.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btGenericPoolAllocator.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactBvh.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactQuantizedBvh.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btGImpactShape.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\btTriangleShapeEx.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\gim_box_set.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\gim_contact.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\gim_memory.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\Gimpact\gim_tri_collision.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btContinuousConvexCollision.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btConvexCast.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkConvexCast.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkEpa2.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkEpaPenetrationDepthSolver.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btGjkPairDetector.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btMinkowskiPenetrationDepthSolver.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btPersistentManifold.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btPolyhedralContactClipping.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btRaycastCallback.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btSubSimplexConvexCast.cpp" /> |
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<ClCompile Include="bullet\BulletCollision\NarrowPhaseCollision\btVoronoiSimplexSolver.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Character\btKinematicCharacterController.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btConeTwistConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btContactConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btGeneric6DofConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btGeneric6DofSpringConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btHinge2Constraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btHingeConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btPoint2PointConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btSequentialImpulseConstraintSolver.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btSliderConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btSolve2LinearConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btTypedConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\ConstraintSolver\btUniversalConstraint.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Dynamics\btDiscreteDynamicsWorld.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Dynamics\btRigidBody.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Dynamics\btSimpleDynamicsWorld.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Dynamics\Bullet-C-API.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Vehicle\btRaycastVehicle.cpp" /> |
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<ClCompile Include="bullet\BulletDynamics\Vehicle\btWheelInfo.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\btGpu3DGridBroadphase.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\btParallelConstraintSolver.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\btThreadSupportInterface.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\PosixThreadSupport.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SequentialThreadSupport.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuCollisionObjectWrapper.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuCollisionTaskProcess.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuContactManifoldCollisionAlgorithm.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuFakeDma.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuGatheringCollisionDispatcher.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuLibspe2Support.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\boxBoxDistance.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuCollisionShapes.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuContactResult.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuGatheringCollisionTask.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuNarrowPhaseCollisionTask\SpuMinkowskiPenetrationDepthSolver.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuSampleTask\SpuSampleTask.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\SpuSampleTaskProcess.cpp" /> |
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<ClCompile Condition="'true'=='false'" Include="bullet\BulletMultiThreaded\Win32ThreadSupport.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btDefaultSoftBodySolver.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftBody.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftBodyConcaveCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftBodyHelpers.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftBodyRigidBodyCollisionConfiguration.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftRigidCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftRigidDynamicsWorld.cpp" /> |
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<ClCompile Include="bullet\BulletSoftBody\btSoftSoftCollisionAlgorithm.cpp" /> |
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<ClCompile Include="bullet\LinearMath\btAlignedAllocator.cpp" /> |
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<ClCompile Include="bullet\LinearMath\btConvexHull.cpp" /> |
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<ClCompile Include="bullet\LinearMath\btConvexHullComputer.cpp" /> |
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<ClCompile Include="bullet\LinearMath\btGeometryUtil.cpp" /> |
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<ClCompile Include="bullet\LinearMath\btQuickprof.cpp" /> |
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<ClCompile Include="bullet\LinearMath\btSerializer.cpp" /> |
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<ClCompile Include="camera.cpp" /> |
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<ClCompile Include="camera.cpp" /> |
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<ClCompile Include="debug\fps.cpp" /> |
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<ClCompile Include="debug\fps.cpp" /> |
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<ClCompile Include="debug\quad.cpp" /> |
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<ClCompile Include="debug\quad.cpp" /> |
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@@ -156,6 +300,250 @@ |
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<ClInclude Include="array.h" /> |
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<ClInclude Include="array.h" /> |
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<ClInclude Include="audio.h" /> |
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<ClInclude Include="audio.h" /> |
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<ClInclude Include="bitfield.h" /> |
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<ClInclude Include="bitfield.h" /> |
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<ClInclude Include="bullet\btBulletCollisionCommon.h" /> |
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<ClInclude Include="bullet\btBulletDynamicsCommon.h" /> |
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<ClInclude Include="bullet\Bullet-C-Api.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btAxisSweep3.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btBroadphaseInterface.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btBroadphaseProxy.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btDbvt.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btDbvtBroadphase.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btDispatcher.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btMultiSapBroadphase.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btOverlappingPairCache.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btOverlappingPairCallback.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btQuantizedBvh.h" /> |
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<ClInclude Include="bullet\BulletCollision\BroadphaseCollision\btSimpleBroadphase.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btBox2dBox2dCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btBoxBoxDetector.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionConfiguration.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionCreateFunc.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionDispatcher.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionObject.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCollisionWorld.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btCompoundCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvex2dConvex2dAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvexConcaveCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvexConvexAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btConvexPlaneCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btDefaultCollisionConfiguration.h" /> |
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<ClInclude Include="bullet\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletSoftBody\btSoftRigidCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletSoftBody\btSoftRigidDynamicsWorld.h" /> |
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<ClInclude Include="bullet\BulletSoftBody\btSoftSoftCollisionAlgorithm.h" /> |
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<ClInclude Include="bullet\BulletSoftBody\btSparseSDF.h" /> |
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<ClInclude Include="bullet\LinearMath\btAabbUtil2.h" /> |
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<ClInclude Include="bullet\LinearMath\btAlignedAllocator.h" /> |
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<ClInclude Include="bullet\LinearMath\btAlignedObjectArray.h" /> |
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<ClInclude Include="bullet\LinearMath\btConvexHull.h" /> |
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<ClInclude Include="bullet\LinearMath\btConvexHullComputer.h" /> |
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<ClInclude Include="bullet\LinearMath\btDefaultMotionState.h" /> |
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<ClInclude Include="bullet\LinearMath\btGeometryUtil.h" /> |
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<ClInclude Include="bullet\LinearMath\btGrahamScan2dConvexHull.h" /> |
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<ClInclude Include="bullet\LinearMath\btHashMap.h" /> |
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<ClInclude Include="bullet\LinearMath\btIDebugDraw.h" /> |
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<ClInclude Include="bullet\LinearMath\btList.h" /> |
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<ClInclude Include="bullet\LinearMath\btMatrix3x3.h" /> |
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<ClInclude Include="bullet\LinearMath\btMinMax.h" /> |
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<ClInclude Include="bullet\LinearMath\btMotionState.h" /> |
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<ClInclude Include="bullet\LinearMath\btPoolAllocator.h" /> |
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<ClInclude Include="bullet\LinearMath\btQuadWord.h" /> |
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<ClInclude Include="bullet\LinearMath\btQuaternion.h" /> |
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<ClInclude Include="bullet\LinearMath\btQuickprof.h" /> |
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<ClInclude Include="bullet\LinearMath\btRandom.h" /> |
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<ClInclude Include="bullet\LinearMath\btScalar.h" /> |
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<ClInclude Include="bullet\LinearMath\btSerializer.h" /> |
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<ClInclude Include="bullet\LinearMath\btStackAlloc.h" /> |
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<ClInclude Include="bullet\LinearMath\btTransform.h" /> |
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<ClInclude Include="bullet\LinearMath\btTransformUtil.h" /> |
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<ClInclude Include="bullet\LinearMath\btVector3.h" /> |
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<ClInclude Include="camera.h" /> |
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<ClInclude Include="camera.h" /> |
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<ClInclude Include="core.h" /> |
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<ClInclude Include="core.h" /> |
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<ClInclude Include="debug\fps.h" /> |
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<ClInclude Include="debug\fps.h" /> |
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