|
|
@@ -366,6 +366,11 @@ void EasyMesh::AppendCapsule(int ndivisions, float h, float r) |
|
|
|
|
|
|
|
Array<vec3> vertices; |
|
|
|
|
|
|
|
/* FIXME: we don't know how to handle even-divided capsules, so we |
|
|
|
* force the count to be odd. */ |
|
|
|
if (h) |
|
|
|
ndivisions |= 1; |
|
|
|
|
|
|
|
/* Fill in the icosahedron vertices, rotating them so that there |
|
|
|
* is a vertex at [0 1 0] and [0 -1 0] after normalisation. */ |
|
|
|
float phi = 0.5f + 0.5f * sqrt(5.f); |
|
|
@@ -453,7 +458,10 @@ void EasyMesh::AppendCapsule(int ndivisions, float h, float r) |
|
|
|
|
|
|
|
void EasyMesh::AppendSphere(int ndivisions, vec3 const &size) |
|
|
|
{ |
|
|
|
AppendCapsule(ndivisions, 0.f, size.x); |
|
|
|
OpenBrace(); |
|
|
|
AppendCapsule(ndivisions, 0.f, 1.f); |
|
|
|
Scale(size); |
|
|
|
CloseBrace(); |
|
|
|
} |
|
|
|
|
|
|
|
void EasyMesh::AppendBox(vec3 const &size, float chamf) |
|
|
|