153 коммитов (01547a0a2051465fc6088e0d463c2d7959f5d61d)

Автор SHA1 Сообщение Дата
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 лет назад
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 12 лет назад
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 12 лет назад
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 12 лет назад
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 12 лет назад
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 лет назад
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 12 лет назад
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 12 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 лет назад
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 12 лет назад
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 12 лет назад
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 12 лет назад
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 12 лет назад
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 12 лет назад
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 лет назад
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 12 лет назад
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 12 лет назад
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 12 лет назад
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 12 лет назад
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 12 лет назад
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 12 лет назад
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 12 лет назад
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 лет назад
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 12 лет назад
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 12 лет назад
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 12 лет назад
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 12 лет назад
  Lolbot b078ba08ea fixed 15 files out of 2730: 12 лет назад
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 12 лет назад
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 12 лет назад
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 лет назад
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 лет назад
  Lolbot e045fecbbd fixed 1 files out of 2673: 12 лет назад
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 12 лет назад
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 12 лет назад
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 лет назад
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 12 лет назад
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 лет назад
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 лет назад
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 13 лет назад
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 13 лет назад
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 13 лет назад
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 13 лет назад
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 13 лет назад
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 13 лет назад
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 13 лет назад
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 13 лет назад
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 13 лет назад
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 13 лет назад
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 лет назад