Benjamin ‘Touky’ Huet
cb7a99bac3
Added ShaderBuilder
11 years ago
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
11 years ago
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 years ago
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 years ago
Sam Hocevar
b2283cd1a3
build: update VS solution and fix a few compilation warnings.
11 years ago
Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
11 years ago
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 years ago
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 years ago
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
11 years ago
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
11 years ago
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
11 years ago
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
11 years ago
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
11 years ago
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
11 years ago
Benjamin ‘Touky’ Huet
4c31c7b884
Build fix
11 years ago
Benjamin ‘Touky’ Huet
b2bdb1972f
Several name tweaks here and there.
11 years ago
Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
11 years ago
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
11 years ago
Sam Hocevar
232fa4126d
gpu: rename uniforms here and there for consistency.
12 years ago
Lolbot
47b9f0abb0
fixed 69 files out of 2739:
- removed 10 CR characters
- removed 39 trailing whitespaces
- replaced 243 tabs with spaces
- fixed 60 svn:eol-style properties
12 years ago
Benjamin ‘Touky’ Huet
87aa2dc3e9
shiny*.lolfx : light reflect FIX
12 years ago
Benjamin ‘Touky’ Huet
066f131852
Light : Added Type SfEnum.
Shiny*.lolfx : fixed Directional light calculation.
MV : Tweak for future camera behaviour encapsulation.
12 years ago
Benjamin ‘Touky’ Huet
2b6b50aa26
EZMesh : Some files splitup
12 years ago
Benjamin ‘Touky’ Huet
c411be843c
Added Flat debugrendermode
Wireframe is back for normal OGL users
MV : Added timed command execution for future "demo mode"
12 years ago
Benjamin ‘Touky’ Huet
accce03e6f
small tweaks in EZMesh shader compatibilities
12 years ago
Lolbot
91304801cc
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
12 years ago
Benjamin ‘Touky’ Huet
34688578ae
Added Shiny flat lolfx
12 years ago
Benjamin ‘Touky’ Huet
b608607dba
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
12 years ago
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
12 years ago
Benjamin ‘Touky’ Huet
4f66b4d1f5
EZMesh : Default uniform test, cause emscripten failed AGAIN.
12 years ago
Benjamin ‘Touky’ Huet
b5bfa29caf
Several build fix
12 years ago
Sam Hocevar
ed9c9ea274
easymesh: fix vertex lerp function prototypes.
12 years ago
Benjamin ‘Touky’ Huet
46f0c2d7f0
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
12 years ago
Benjamin ‘Touky’ Huet
19f1af51be
EZM MV : Small beautification
12 years ago
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
12 years ago
Benjamin ‘Touky’ Huet
6e996f41aa
EZMesh : Added SCVert command
12 years ago
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
12 years ago
Benjamin ‘Touky’ Huet
9bedc2092d
Meshviewer FIX + comment rework
entity : Added IsTicked
12 years ago
Benjamin ‘Touky’ Huet
f5de1279b7
EZMesh DefaultShader Setup string tweak (for emscripten)
12 years ago
Benjamin ‘Touky’ Huet
1e7d3ee21a
Added SceneSetup and its Parser/Compiler
12 years ago
Benjamin ‘Touky’ Huet
0f36451c24
EZMesh VDecl setup tweak.
12 years ago
Benjamin ‘Touky’ Huet
6a9b204a37
comment added
12 years ago
Benjamin ‘Touky’ Huet
7de466cac4
removed EasyMesh invalid Uniform setup for emscripten correct operating.
12 years ago
Benjamin ‘Touky’ Huet
62ea4bba63
MeshViewer : small tweaks
12 years ago
Benjamin ‘Touky’ Huet
15de2a1e56
EasyMesh syntax was dead. Again.
12 years ago
Benjamin ‘Touky’ Huet
68855bf2fd
EasyMesh syntax was dead.
12 years ago
Benjamin ‘Touky’ Huet
5595df4f62
MeshViewer : Added Javascript & Html for Web implementation.
12 years ago
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 years ago
Benjamin ‘Touky’ Huet
7a3c90ef39
EasyMesh : Copy CTor fix.
12 years ago
Benjamin ‘Touky’ Huet
0e8de199a7
EasyMesh tweaked : New Copy CTor & RenderMesh state.
12 years ago