Sam Hocevar
7a28671dee
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
MASK to SWIZZLE in the vector templates, rename matrix<> to mat<> for
consistency, implement transposition for all matrix sizes, make matrix
columns private and only accessible through operator[].
il y a 11 ans
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
il y a 11 ans
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
il y a 11 ans
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
il y a 11 ans
Sam Hocevar
44dec8612e
core: fix minor Windows and Raspberry compilation issues.
il y a 11 ans
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
il y a 11 ans
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
il y a 11 ans
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
il y a 11 ans
Sam Hocevar
76740f77bc
math: remove some vector constants that were a bit too specific.
il y a 11 ans
Benjamin ‘Touky’ Huet
4c31c7b884
Build fix
il y a 11 ans
Benjamin ‘Touky’ Huet
b2bdb1972f
Several name tweaks here and there.
il y a 11 ans
Benjamin ‘Touky’ Huet
b7fc1953ab
Some names tweaks
Added workbench, for personnal experimentation.
il y a 11 ans
Sam Hocevar
8443733a08
math: add GLSL-inherited degrees() and radians() conversion functions.
il y a 12 ans
Sam Hocevar
232fa4126d
gpu: rename uniforms here and there for consistency.
il y a 12 ans
Lolbot
47b9f0abb0
fixed 69 files out of 2739:
- removed 10 CR characters
- removed 39 trailing whitespaces
- replaced 243 tabs with spaces
- fixed 60 svn:eol-style properties
il y a 12 ans
Benjamin ‘Touky’ Huet
87aa2dc3e9
shiny*.lolfx : light reflect FIX
il y a 12 ans
Benjamin ‘Touky’ Huet
066f131852
Light : Added Type SfEnum.
Shiny*.lolfx : fixed Directional light calculation.
MV : Tweak for future camera behaviour encapsulation.
il y a 12 ans
Benjamin ‘Touky’ Huet
2b6b50aa26
EZMesh : Some files splitup
il y a 12 ans
Benjamin ‘Touky’ Huet
c411be843c
Added Flat debugrendermode
Wireframe is back for normal OGL users
MV : Added timed command execution for future "demo mode"
il y a 12 ans
Benjamin ‘Touky’ Huet
accce03e6f
small tweaks in EZMesh shader compatibilities
il y a 12 ans
Lolbot
91304801cc
fixed 22 files out of 2667:
- removed 2 CR characters
- removed 9 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 19 svn:eol-style properties
il y a 12 ans
Benjamin ‘Touky’ Huet
34688578ae
Added Shiny flat lolfx
il y a 12 ans
Benjamin ‘Touky’ Huet
b608607dba
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
il y a 12 ans
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
il y a 12 ans
Benjamin ‘Touky’ Huet
4f66b4d1f5
EZMesh : Default uniform test, cause emscripten failed AGAIN.
il y a 12 ans
Benjamin ‘Touky’ Huet
b5bfa29caf
Several build fix
il y a 12 ans
Sam Hocevar
ed9c9ea274
easymesh: fix vertex lerp function prototypes.
il y a 12 ans
Benjamin ‘Touky’ Huet
46f0c2d7f0
EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option
il y a 12 ans
Benjamin ‘Touky’ Huet
19f1af51be
EZM MV : Small beautification
il y a 12 ans
Benjamin ‘Touky’ Huet
6b2044349c
EZMesh : Added CommandStack & subsequent Loop command.
il y a 12 ans
Benjamin ‘Touky’ Huet
6e996f41aa
EZMesh : Added SCVert command
il y a 12 ans
Benjamin ‘Touky’ Huet
2b4dc175ee
Vector classes : added one (for consistency)
SceneSetup : Added ClearColor command
EZMesh : Added Dup[ ... ] command && cgs command syntax refactor
MViewer : Tweak & dictionnary.js updates
il y a 12 ans
Benjamin ‘Touky’ Huet
9bedc2092d
Meshviewer FIX + comment rework
entity : Added IsTicked
il y a 12 ans
Benjamin ‘Touky’ Huet
f5de1279b7
EZMesh DefaultShader Setup string tweak (for emscripten)
il y a 12 ans
Benjamin ‘Touky’ Huet
1e7d3ee21a
Added SceneSetup and its Parser/Compiler
il y a 12 ans
Benjamin ‘Touky’ Huet
0f36451c24
EZMesh VDecl setup tweak.
il y a 12 ans
Benjamin ‘Touky’ Huet
6a9b204a37
comment added
il y a 12 ans
Benjamin ‘Touky’ Huet
7de466cac4
removed EasyMesh invalid Uniform setup for emscripten correct operating.
il y a 12 ans
Benjamin ‘Touky’ Huet
62ea4bba63
MeshViewer : small tweaks
il y a 12 ans
Benjamin ‘Touky’ Huet
15de2a1e56
EasyMesh syntax was dead. Again.
il y a 12 ans
Benjamin ‘Touky’ Huet
68855bf2fd
EasyMesh syntax was dead.
il y a 12 ans
Benjamin ‘Touky’ Huet
5595df4f62
MeshViewer : Added Javascript & Html for Web implementation.
il y a 12 ans
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 12 ans
Benjamin ‘Touky’ Huet
7a3c90ef39
EasyMesh : Copy CTor fix.
il y a 12 ans
Benjamin ‘Touky’ Huet
0e8de199a7
EasyMesh tweaked : New Copy CTor & RenderMesh state.
il y a 12 ans
Benjamin ‘Touky’ Huet
4b3686a927
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
il y a 12 ans
Benjamin ‘Touky’ Huet
b38276be63
easymesh : typo
il y a 12 ans
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 12 ans
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
il y a 12 ans
Sam Hocevar
7ac9be9704
build: fix PS3 and Android builds.
il y a 12 ans