使用 JavaScript能使本网站更好的工作。
首页
帮助
登录
lolengine
/
lol
镜像自地址
https://github.com/lolengine/lol
关注
1
点赞
0
派生
0
代码
工单
0
版本发布
0
百科
动态
1898
提交
5
分支
744 MiB
目录树:
046a80937c
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '046a80937c'
${ noResults }
提交图
2 次代码提交 (046a80937cdfacb031f862b8338aea45694c358e)
作者
SHA1
备注
提交日期
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 年前
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 年前
Sam Hocevar
1093e75006
base: break the main loop apart for the emscripten port.
11 年前
Sam Hocevar
549566cbf1
lolfx: use square brackets to indicate shader sections.
12 年前
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 年前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 年前
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12 年前