5 コミット (0529e067f23307fb06a8a4ce14a24977e5f37081)

作成者 SHA1 メッセージ 日付
  Sam Hocevar b25222af18 base: implement UNUSED() macro and put it here and there. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12年前
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12年前
  Sam Hocevar 3283dfc011 build: minor reorganisation of the sandbox code. 13年前
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13年前
  Sam Hocevar abbf9ba44c build: fix a shitload of build errors introduced by the Image refactoring 13年前
  Sam Hocevar 2435bd47ed osx: automake does not support .mm files yet, so rename ios-image.mm back 13年前
  Sam Hocevar 35454b8f94 test: add an empty sandbox program and update .gitignore. 13年前
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13年前
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 14年前
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14年前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 14年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14年前