156 Commit (06edad8755abb8e8c8e96198a47060c4fd37b684)

Autore SHA1 Messaggio Data
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 7 anni fa
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 anni fa
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 anni fa
  touky f52db94b51 imgui extension 9 anni fa
  touky 575ef8e497 DebugDrawContext pass 9 anni fa
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 9 anni fa
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render 9 anni fa
  Sam Hocevar afc48d2927 scene: add render buffers and a temporary postprocess 9 anni fa
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 9 anni fa
  Lolbot 3d8c1315be fixed 368 files out of 4599: 9 anni fa
  Sam Hocevar 70799848f7 scene: make the postprocess a nop for now and clean up some shaders. 9 anni fa
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 anni fa
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 anni fa
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 anni fa
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 anni fa
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10 anni fa
  Sam Hocevar a69a086c01 scene: move old Line and Tile API to child structures. 10 anni fa
  Sam Hocevar ccc1741023 scene: minor optimisation in Scene::AddTile(). 10 anni fa
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 10 anni fa
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 10 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 10 anni fa
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10 anni fa
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 10 anni fa
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 10 anni fa
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 10 anni fa
  Sam Hocevar 2017951589 scene: fix a compilation error on 64-bit architectures. 10 anni fa
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10 anni fa
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 anni fa
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 10 anni fa
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 11 anni fa
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar d0e9447ac0 gpu: fix missing #if blocks in vertex buffer code. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anni fa
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 11 anni fa
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 anni fa
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 11 anni fa
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 11 anni fa
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 anni fa
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 11 anni fa
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 anni fa
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 11 anni fa
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 anni fa
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 11 anni fa
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 anni fa
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 12 anni fa
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 12 anni fa