Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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13 jaren geleden |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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13 jaren geleden |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 jaren geleden |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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13 jaren geleden |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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13 jaren geleden |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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13 jaren geleden |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 jaren geleden |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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13 jaren geleden |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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13 jaren geleden |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 jaren geleden |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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13 jaren geleden |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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13 jaren geleden |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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13 jaren geleden |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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13 jaren geleden |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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13 jaren geleden |
Sam Hocevar
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55b8dece84
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test: fix OS X compilation; we still need SDLmain.a on that platform.
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13 jaren geleden |
Sam Hocevar
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c3423cd765
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test: clean up tutorial #2.
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13 jaren geleden |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
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13 jaren geleden |