jeunathe
|
08e81c93d1
|
coding style my ass
|
12 anos atrás |
jeunathe
|
504f9a4ca2
|
Update EasyMesh.Convert() method.
Now takes an optional shader
|
12 anos atrás |
Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 anos atrás |
Sam Hocevar
|
7fa661a2fd
|
easymesh: motherfucking planetary gears demo.
|
12 anos atrás |
Sam Hocevar
|
662148406f
|
easymesh: allow central holes in gears as well as internal gears.
|
12 anos atrás |
Benjamin ‘Touky’ Huet
|
924a2afbbe
|
the stupidest idea of the day : the cube light, specular still missing.
|
12 anos atrás |
Sam Hocevar
|
573c5053d9
|
easymesh: fix point light handling.
|
12 anos atrás |
Benjamin ‘Touky’ Huet
|
828734c3f2
|
"Point light" Tweak
|
12 anos atrás |
Benjamin ‘Touky’ Huet
|
8cde92fd2e
|
first commit in a while, small test in ShinyLol
|
12 anos atrás |
Benjamin ‘Touky’ Huet
|
ea517c2926
|
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
|
12 anos atrás |
Sam Hocevar
|
4a6d092a74
|
mesh: start working on mesh and submesh stuff.
|
12 anos atrás |
Sam Hocevar
|
ad00a34984
|
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
|
12 anos atrás |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 anos atrás |
Sam Hocevar
|
caba2eb28f
|
easymesh: minor torus mesh tweaks.
|
12 anos atrás |
Sam Hocevar
|
38364a0bd6
|
easymesh: first shot at a simple, flat shaded torus.
|
12 anos atrás |
Cédric Lecacheur
|
4e7af3279c
|
optim radialJitter
|
12 anos atrás |
Cédric Lecacheur
|
82bb4cd6a3
|
EsayMesh : RadialJitter func & demo added
|
12 anos atrás |
Sam Hocevar
|
fdf946042a
|
easymesh: fix the non-uniform sphere scaling and enforce odd numbers
of capsule divisions.
|
12 anos atrás |
Sam Hocevar
|
aa6ce4c34d
|
easymesh: set the capsule's main axis to Y, not Z.
|
12 anos atrás |
Sam Hocevar
|
497df444cc
|
easymesh: add the capsule mesh.
|
12 anos atrás |
Sam Hocevar
|
b305986edb
|
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
|
12 anos atrás |
Benjamin ‘Touky’ Huet
|
0ea021a40a
|
EasyMesh : Fixed normals on disc when one of the radius == 0
EasyPhysics : Added Cone primitive.
|
12 anos atrás |
Sam Hocevar
|
8375f3443d
|
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
|
12 anos atrás |
Sam Hocevar
|
86a16aaff6
|
easymesh: move the Mesh builder into the engine core.
|
12 anos atrás |