7 Commits (0a9c3dc4883eeef2eddeaea4eb76b0eb35114485)

Autor SHA1 Nachricht Datum
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. vor 12 Jahren
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of vor 12 Jahren
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; vor 12 Jahren
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. vor 12 Jahren
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement vor 12 Jahren
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. vor 12 Jahren
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. vor 12 Jahren
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it vor 12 Jahren
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they vor 12 Jahren
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and vor 12 Jahren
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the vor 12 Jahren
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. vor 12 Jahren
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. vor 12 Jahren
  Sam Hocevar 9262efbac3 core: use operator<< instead of operator+= to append stuff to arrays, vor 12 Jahren
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. vor 12 Jahren
  Sam Hocevar 24626c671f tutorial: some refactoring in the tutorials. vor 12 Jahren
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). vor 12 Jahren
  Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration vor 12 Jahren
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. vor 12 Jahren
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. vor 12 Jahren
  Sam Hocevar 2601c970a2 gpu: refactor the vertex declaration code to allow several vertex streams. vor 12 Jahren
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. vor 12 Jahren
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly vor 12 Jahren
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I vor 12 Jahren
  Sam Hocevar 4fac6d468b tutorial: fix unbalanced parenthesis breaking compilation. vor 12 Jahren
  Sam Hocevar 4c7ce44cdb tutorial: port the rotating cube tutorial to the Xbox 360 and vor 12 Jahren
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now vor 12 Jahren
  Sam Hocevar 39b59b3d42 test: fix uninitialised member variable. vor 12 Jahren
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now vor 12 Jahren
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. vor 12 Jahren
  Sam Hocevar 59ee25e0b3 win32: a few compilation fixes, including GDI+ linking properly now. vor 12 Jahren
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. vor 13 Jahren
  Sam Hocevar 55b8dece84 test: fix OS X compilation; we still need SDLmain.a on that platform. vor 13 Jahren
  Sam Hocevar c9aa11c9e3 test: start writing tutorials and other shit. vor 13 Jahren