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kopia lustrzana https://github.com/lolengine/lol
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2400 Commity
5 Gałęzie
384 MiB
Drzewo: 0af8c1fd6f
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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Wykres commitów

8 Commity (0af8c1fd6fcd0527e76bb24b18dd48ac3b3065f3)

Autor SHA1 Wiadomość Data
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 lat temu
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 11 lat temu
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 11 lat temu
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 lat temu
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 11 lat temu
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 lat temu
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 11 lat temu
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 12 lat temu
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
12 lat temu
  Sam Hocevar 8f9aee4ee5 tutorial: small sprite tutorial. 12 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 131ms Szablon: 4ms
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