2 Révisions (0cbbca1d2f3b8b191e292827b43ab3345361259c)

Auteur SHA1 Message Date
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 10 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
  Sam Hocevar 1b14ba8860 tutorial: GLSL ES compilation fixes. il y a 11 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 12 ans
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. il y a 12 ans
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. il y a 12 ans
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. il y a 12 ans
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. il y a 12 ans
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. il y a 12 ans
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. il y a 12 ans
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the il y a 12 ans
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. il y a 12 ans
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. il y a 12 ans
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. il y a 12 ans
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. il y a 12 ans