21 Commity (0e09074d3342fd32a5b1d458e3c74134f80a3137)

Autor SHA1 Wiadomość Data
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 lat temu
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 10 lat temu
  Benjamin ‘Touky’ Huet 0ac33c2da2 Lua integration second pass. Still doesn't work, though. 10 lat temu
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 10 lat temu
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 lat temu
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 lat temu
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 lat temu
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. 11 lat temu
  Sam Hocevar edd83d8a4d lua: implement dofile(). 11 lat temu
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 12 lat temu
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 12 lat temu
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 lat temu
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 lat temu
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 lat temu
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 lat temu
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 lat temu
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 lat temu
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 lat temu
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 lat temu
  Sam Hocevar 83a82034ae Start creating the World class. 14 lat temu