Sam Hocevar
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bd076c2deb
|
tutorial: minor tweaks.
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vor 12 Jahren |
Sam Hocevar
|
98756e277f
|
tutorial: nicer blur and colour effect in the FBO tutorial.
|
vor 12 Jahren |
Sam Hocevar
|
3f883b9aba
|
tutorial: fix the FBO shader so that it works with OpenGL ES.
|
vor 12 Jahren |
Sam Hocevar
|
13e5b6b8c4
|
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
|
vor 12 Jahren |
Sam Hocevar
|
f74b85fcf7
|
tutorial: test some advanced shapes for easymesh.
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vor 12 Jahren |
Sam Hocevar
|
837e56435d
|
easymesh: fix the specular highlight in the OpenGL shader.
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vor 12 Jahren |
Sam Hocevar
|
7a776e72f5
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core: fix the X360 build by re-adding macro barriers I removed.
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vor 12 Jahren |
Sam Hocevar
|
23ab462042
|
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
|
vor 12 Jahren |
Sam Hocevar
|
03e83798eb
|
build: fix the Raspberry Pi build and add a build script for it.
|
vor 12 Jahren |
Sam Hocevar
|
c5915aa35c
|
tutorial: use real numbers in the fractal navigation (doubles are still
used in the fractal computation).
|
vor 12 Jahren |
Sam Hocevar
|
5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
vor 12 Jahren |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
vor 12 Jahren |
Sam Hocevar
|
497df444cc
|
easymesh: add the capsule mesh.
|
vor 12 Jahren |
Sam Hocevar
|
e12fc0e35c
|
tutorial: add a simple EasyMesh viewer.
|
vor 12 Jahren |
Sam Hocevar
|
a01c953096
|
tutorial: start working on an FBO example.
|
vor 12 Jahren |
Sam Hocevar
|
951c93ab84
|
data: fix ascii.png search path.
|
vor 12 Jahren |
Sam Hocevar
|
8be874ae39
|
build: factor the LolFx compilation rule into configure.ac.
|
vor 12 Jahren |
Sam Hocevar
|
caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
|
vor 12 Jahren |
Sam Hocevar
|
5008482e54
|
tutorial: remove dead code in 11_fractal.
|
vor 12 Jahren |
Sam Hocevar
|
3389ed69a2
|
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
|
vor 12 Jahren |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
|
vor 12 Jahren |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
vor 12 Jahren |