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lolengine
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lol
kopie van https://github.com/lolengine/lol
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459 Commits
5 Branches
1.4 GiB
Tree: 0e622822e7
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wip/image-kernel
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1 Commits (0e622822e7f0beb84f45359f9d131ab559f99131)

Auteur SHA1 Bericht Datum
  Sam Hocevar 35454b8f94 test: add an empty sandbox program and update .gitignore. 14 jaren geleden
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform.
Implement GetMouseCount() to query the number of mice on the system.
14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 jaren geleden
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. 15 jaren geleden
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 jaren geleden
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 jaren geleden
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