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lolengine
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lol
kopie van https://github.com/lolengine/lol
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2732 Commits
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69 MiB
Tree: 0ef4e3c203
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wip/image-kernel
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2 Commits (0ef4e3c203c056f4424cd8c90977ce5613aa40d9)

Auteur SHA1 Bericht Datum
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 9 jaren geleden
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
9 jaren geleden
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 jaren geleden
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 jaren geleden
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
13 jaren geleden
  Sam Hocevar 55a195d931 gpu: irrelevant tweaks to a test material file. 13 jaren geleden
  Sam Hocevar fc618350f6 gpu: start working on the LolFx format. 13 jaren geleden
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