346 次代码提交 (0f143850e0996be62c7f841dde24bbf4a928f8db)
 

作者 SHA1 备注 提交日期
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 13 年前
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 13 年前
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 年前
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 13 年前
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 13 年前
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 年前
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 年前
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 年前
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 年前
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 13 年前
  Sam Hocevar 8eeeca422f test: add a debug quad test application. 13 年前
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. 13 年前
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. 13 年前
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 13 年前
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. 13 年前
  Sam Hocevar 00625f76e9 core: don't explicitly use std:: prefix when the platform may not 13 年前
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. 13 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年前
  Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this 13 年前
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 13 年前
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年前
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 年前
  Sam Hocevar f80bd91283 video: play with random dithering. 13 年前
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 年前
  Sam Hocevar 951ac2bb0b android: use GLES2 instead of GLES. 13 年前
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 年前
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 年前
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 年前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 年前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 年前
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 年前
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 年前
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 年前
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 年前
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 年前
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 年前
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 年前
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 年前
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 年前
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 年前
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 年前
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 年前
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 年前
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 年前
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 年前
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 年前
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 年前
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 年前
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 年前