79 Commits (14447c6061bd8dbd12638f9e2dc0283ba1ba224d)

Auteur SHA1 Bericht Datum
  Sam Hocevar 16d53895fa math: remove coercion rules in the vector classes, they increase the 11 jaren geleden
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 11 jaren geleden
  Sam Hocevar 51f08bfc87 tutorial: HLSL version of the graph plotting shader. 11 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 jaren geleden
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 jaren geleden
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar 5366a6b606 tutorial: display fewer points in the curve tutorial. 12 jaren geleden
  Sam Hocevar c84c092a42 tutorial: minor tweaks. 12 jaren geleden
  Sam Hocevar a8a3e6ced6 tutorial: add fancy dots to line segment ends. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 jaren geleden
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12 jaren geleden
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 jaren geleden
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 jaren geleden
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12 jaren geleden
  Sam Hocevar e2c28b3130 tutorial: optimise the line graph rendering shader. 12 jaren geleden
  Sam Hocevar c71a033890 tutorial: minor shader tweaks in the line plot shader. 12 jaren geleden
  Sam Hocevar 8b35c75918 tutorial: change the terrain drawing into an antialiased line graph. 12 jaren geleden
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12 jaren geleden
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12 jaren geleden
  jeunathe 169c6da480 nice holes 12 jaren geleden
  Sam Hocevar df7a21d68f tutorial: add texture demo to the VS solution. 12 jaren geleden
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. 12 jaren geleden
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 jaren geleden
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the 12 jaren geleden
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 12 jaren geleden
  Sam Hocevar 50ff3f9ce0 ps3: refactor elf → self build logic and make make_fself mandatory 12 jaren geleden
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 jaren geleden
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 jaren geleden
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 jaren geleden
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 12 jaren geleden
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12 jaren geleden
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of 12 jaren geleden
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 jaren geleden
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 jaren geleden
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 jaren geleden
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 jaren geleden
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. 12 jaren geleden
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. 12 jaren geleden
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. 12 jaren geleden
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. 12 jaren geleden
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 jaren geleden
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 jaren geleden
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 jaren geleden
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 jaren geleden
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 jaren geleden
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 jaren geleden