Sam Hocevar
|
b660d52e61
|
build: update build files and add external git submodule.
|
8 years ago |
Sam Hocevar
|
f9cef654c5
|
zepto8: add a Visual Studio project.
|
8 years ago |
Sam Hocevar
|
1cb187abd5
|
Some cleanup in the Visual Studio files.
|
9 years ago |
Sam Hocevar
|
d33c31279e
|
Fully move meshviewer to its own subdirectory to avoid build errors.
|
9 years ago |
Sam Hocevar
|
8f4a87d39b
|
misc: some repository cleanup.
|
9 years ago |
Sam Hocevar
|
d72cb24bc0
|
build: move sample and tutorial files around.
|
10 years ago |
Sam Hocevar
|
192e8f89ad
|
misc: add a test .ycm_extra_conf.py file for YouCompleteMe.
|
10 years ago |
Sam Hocevar
|
88603c1ecf
|
test: add simplex noise test program.
|
10 years ago |
Sam Hocevar
|
cadc4d18b0
|
test: move the unit tests to the engine, and lolunit out of the engine.
|
10 years ago |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
10 years ago |
Sam Hocevar
|
0bafc942a3
|
build: remove dead cruft and simplify bootstrap script.
|
10 years ago |
Sam Hocevar
|
c5a3d4873b
|
image: port the DBS dithering method and remove a few dead files.
|
10 years ago |
Sam Hocevar
|
79ed58f1f0
|
Merge branch 'master' into scenegraph
|
10 years ago |
Sam Hocevar
|
4d54404377
|
build: update autotools build.
|
10 years ago |
Benlitz
|
246af694d8
|
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
|
11 years ago |
Benlitz
|
02435c4b22
|
adding resharper to .gitignore for the lame windows coders that also writes assisted C# code
|
11 years ago |
Sam Hocevar
|
f9840e3458
|
lolremez: move LolRemez out of the engine, it's really too specific.
|
11 years ago |
Benlitz
|
eaaf4ef3d3
|
updated .gitignore and fixed Benlitz's voxel vcxproj
|
11 years ago |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 years ago |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 years ago |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 years ago |
Sam Hocevar
|
8f9aee4ee5
|
tutorial: small sprite tutorial.
|
11 years ago |
Sam Hocevar
|
a5388b434b
|
build: fail the Android build upon error and make it idempotent.
|
11 years ago |
Sam Hocevar
|
9d06eb6503
|
meshviewer: add two lights.
|
11 years ago |
Sam Hocevar
|
71e7146b26
|
build: minor .gitignore tweak.
|
12 years ago |
Sam Hocevar
|
f6ed096173
|
build: add some files to .gitignore.
|
12 years ago |
Sam Hocevar
|
ae39816348
|
build: ignore core files, but not the core/ directory.
|
12 years ago |
Sam Hocevar
|
6944db663b
|
tutorial: add a new texture generation example.
|
12 years ago |
Sam Hocevar
|
e70fcd05f8
|
build: upgrade glew binaries to 1.9.0 and rename the contrib directory
to external so as to avoid some autocompletion collisions with "configure".
|
12 years ago |
Sam Hocevar
|
bab0d4c7c5
|
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
|
12 years ago |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
12 years ago |
Sam Hocevar
|
0f845aa5da
|
build: ignore .so files and add missing source files to makefile.
|
12 years ago |
Sam Hocevar
|
a86eaf1bb2
|
tutorial: start working on a small Perlin-like noise demo.
|
12 years ago |
Sam Hocevar
|
e12fc0e35c
|
tutorial: add a simple EasyMesh viewer.
|
12 years ago |
Sam Hocevar
|
a01c953096
|
tutorial: start working on an FBO example.
|
12 years ago |
Sam Hocevar
|
fe05e5e11a
|
test: activate the Bullet Physics test on all Unix platforms.
|
12 years ago |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
|
12 years ago |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 years ago |
Sam Hocevar
|
6f73cafa08
|
build: simplify the .lolfx file compilation.
|
12 years ago |
Sam Hocevar
|
f3c5985495
|
build: move major .vcxproj files to their respective project directories.
|
12 years ago |
Sam Hocevar
|
ee7dd6a699
|
misc: move more shaders to .lolfx files.
|
12 years ago |
Sam Hocevar
|
e8c2384d9c
|
build: build .lolfx files from automake.
|
12 years ago |
Sam Hocevar
|
90c8a58937
|
build: add gcov files to the Git ignore list.
|
12 years ago |
Sam Hocevar
|
24626c671f
|
tutorial: some refactoring in the tutorials.
|
12 years ago |
Sam Hocevar
|
f048a0a552
|
build: add some ignored files to .gitignore.
|
12 years ago |
Sam Hocevar
|
2f017eeddb
|
build: more Visual Studio project refactoring, with multiprocessor
compilation and a few other tweaks.
|
12 years ago |
Sam Hocevar
|
2831476774
|
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
|
12 years ago |
Sam Hocevar
|
b79b651cd7
|
mrpigeon: create source tree for MrPigeon.
|
12 years ago |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 years ago |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 years ago |