22 コミット (16a620d537a6264c75950f48d1c8f05d4d2902de)

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet e42d857ed4 easymesh : Added SmoothMesh operation, works well with triangle, not well with a box. 12年前
  Benjamin ‘Touky’ Huet 3ea6d93e95 easymesh : Added SplitTriangles function to multiply triangles for triangle MADNESS ! 12年前
  Benjamin ‘Touky’ Huet 506befcf4a easymesh : Added Twist/Ben/Shear & Taper refactor. 12年前
  Benjamin ‘Touky’ Huet fb7bb880ea easymesh: all operations now generate UVs for the mesh. 12年前
  Sam Hocevar d4766d410f build: fix all vector/scalar type mismatches such as "vec2 * double" 12年前
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12年前
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12年前
  Benjamin ‘Touky’ Huet ea517c2926 Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour. 12年前
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also 12年前
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12年前
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12年前
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12年前
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12年前
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12年前
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12年前
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12年前
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12年前
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 12年前
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. 12年前