1294 次程式碼提交 (171433e9de6c48b019e7df4e7ae76d5bb6dfee9a)

作者 SHA1 備註 提交日期
  Benjamin ‘Touky’ Huet b3cdc15d34 lol_shell straighten to actually work. 12 年之前
  Benjamin ‘Touky’ Huet 3d8a58a806 Transfered progress bar logic in progress_status.js. 12 年之前
  Benjamin ‘Touky’ Huet 14a70cd511 Added build-js & lol_shell.html, an equivalent to the base emscripten shell.html. 12 年之前
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 12 年之前
  Benjamin ‘Touky’ Huet 34a59d25d4 MeshViewer cleanup + MessageService tweak for emscripten 12 年之前
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added 12 年之前
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. 12 年之前
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. 12 年之前
  Benjamin ‘Touky’ Huet 88e99dc9fd MesssageService extern function for emscripten communication 12 年之前
  Sam Hocevar 52d6c23d72 android: update Android input driver. 12 年之前
  Sam Hocevar c42e9a37a9 build: tweaks for C++11 support on Android. 12 年之前
  Sam Hocevar bfb3b67db1 base: fix template ambiguity in FindValue(). 12 年之前
  Benjamin ‘Touky’ Huet 62ea4bba63 MeshViewer : small tweaks 12 年之前
  Benjamin ‘Touky’ Huet 15de2a1e56 EasyMesh syntax was dead. Again. 12 年之前
  Benjamin ‘Touky’ Huet 68855bf2fd EasyMesh syntax was dead. 12 年之前
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. 12 年之前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 年之前
  Sam Hocevar 94be84fce4 build: activate C++11 mode whenever possible. 12 年之前
  Sam Hocevar 428178bc39 core: remove deprecated WorldEntity member variables. 12 年之前
  Benjamin ‘Touky’ Huet 60b7f05572 Camera : Fixed CTor 12 年之前
  Sam Hocevar a7d169caff ps3: some compilation fixes. 12 年之前
  Sam Hocevar 7108f8566d math: add orthogonal() and orthonormal() for 3-component vectors. 12 年之前
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 12 年之前
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 12 年之前
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 12 年之前
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 12 年之前
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX 12 年之前
  Lolbot e7a384243a fixed 8 files out of 2631: 12 年之前
  Benjamin ‘Touky’ Huet ddb36a2e91 MessageService build fix 12 年之前
  Benjamin ‘Touky’ Huet 5cfaf8576a include fixup 12 年之前
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() 12 年之前
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 12 年之前
  Benjamin ‘Touky’ Huet 78c949b2d5 URO : Added URO parser/scanner etc for custom command setup. 12 年之前
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 12 年之前
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 12 年之前
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. 12 年之前
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. 12 年之前
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. 12 年之前
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 12 年之前
  Lolbot 4e0a9c93db fixed 8 files out of 2617: 12 年之前
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 12 年之前
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 12 年之前
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 12 年之前
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 12 年之前
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 12 年之前
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 12 年之前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 12 年之前
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib 12 年之前
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 12 年之前
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 12 年之前