Benjamin ‘Touky’ Huet
0e8de199a7
EasyMesh tweaked : New Copy CTor & RenderMesh state.
11 years ago
Benlitz
339f05db73
input: binding multiple key/axis to the same controller action
11 years ago
Benjamin ‘Touky’ Huet
4b3686a927
MeshViewer TWEAK
EasyMesh Parser/Scanner & Functions revamp to be more like real logical functions.
EZMesh & URO : Added "//" comments to Parser/Scanner
11 years ago
Benjamin ‘Touky’ Huet
2e3c5e6e94
build FIX
11 years ago
Lolbot
e7a384243a
fixed 8 files out of 2631:
- removed 264 CR characters
- removed 5 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 7 svn:eol-style properties
11 years ago
Benjamin ‘Touky’ Huet
ddb36a2e91
MessageService build fix
11 years ago
Benjamin ‘Touky’ Huet
5cfaf8576a
include fixup
11 years ago
Benjamin ‘Touky’ Huet
b0181eafd2
nacl-instance : ::HandleMessage now does a MessageService::Send()
11 years ago
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
11 years ago
Benjamin ‘Touky’ Huet
78c949b2d5
URO : Added URO parser/scanner etc for custom command setup.
EzMesh : parser/scanner regen (with older bison cause windows).
11 years ago
Benjamin ‘Touky’ Huet
d8114e6cfb
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
Added utils.h : GetRandom(Array<T>) : gets a random element in a template list with weight logic.
T FindValue(char*) : Find the value of a safe enum from the given name (when GetName is implemented)
swap(T&, T&) is now in here too.
11 years ago
Benjamin ‘Touky’ Huet
b38276be63
easymesh : typo
11 years ago
Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
11 years ago
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
11 years ago
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
11 years ago
Sam Hocevar
9cfe17fd8b
core: fix some minor compiler warnings.
11 years ago
Lolbot
4e0a9c93db
fixed 8 files out of 2617:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 88 tabs with spaces
- fixed 3 svn:eol-style properties
11 years ago
Benlitz
b07f6aba93
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
11 years ago
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 years ago
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 years ago
Benlitz
35c5bce344
orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine.
11 years ago
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11 years ago
Benlitz
b3d306d22e
input: added functions to bind keys over axis (not tested)
11 years ago
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 years ago
Benlitz
d0e70dbeb6
gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib
11 years ago
Benlitz
d775d7da19
gpu: added a SetStream that takes an array of attributes
11 years ago
Benlitz
9b7641df07
input: added a GetAvailableDevices function to retrieve device names.
11 years ago
Benlitz
e50f75403a
core: added StartsWith and EndsWith function for strings, and a sign function for numeric types
11 years ago
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
11 years ago
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
11 years ago
Benjamin ‘Touky’ Huet
2c36522ece
nacl : CODE FAIL. today is not the day.
11 years ago
Benjamin ‘Touky’ Huet
0c750b9fcd
nacl : deactivated input to get build back.
11 years ago
Benjamin ‘Touky’ Huet
ec9c215459
small tweak on file object.
11 years ago
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
11 years ago
Benjamin ‘Touky’ Huet
afefed080b
Camera : Added useage tweak.
11 years ago
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
11 years ago
Lolbot
16cbaaa1a3
fixed 3 files out of 2793:
- removed 58 CR characters
- removed 8 trailing whitespaces
- replaced 2 tabs with spaces
- fixed 1 svn:eol-style properties
11 years ago
Benjamin ‘Touky’ Huet
3778159bdc
added camera unit test.
11 years ago
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 years ago
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 years ago
jeunathe
958d8c403e
add methods to Audio class to mute/unmute and change volume per channel
11 years ago
Sam Hocevar
349559acd9
input: fix uninitialised data in the SDL mouse input.
11 years ago
Sam Hocevar
aab8ecfd3e
core: fix grave logic bugs in the entity ticker.
11 years ago
Sam Hocevar
7fa84cdf36
math: remove debug code.
11 years ago
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
11 years ago
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
11 years ago
Sam Hocevar
e848af3f2a
math: fix an error in the quaternion code and update test suite.
11 years ago
Sam Hocevar
7cd3341504
base: allow String::C() to be non-const.
11 years ago
Sam Hocevar
ca230a60ad
thread: implement Queue::TryPush and Queue::TryPop.
11 years ago
Sam Hocevar
ccc9369660
gpu: avoid unnecessary OpenGL context changes.
11 years ago