1294 Commits (171433e9de6c48b019e7df4e7ae76d5bb6dfee9a)

Author SHA1 Message Date
  Sam Hocevar 19c357927f build: synchronise Makefile.am with lolcore.vcxproj. 11 years ago
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 years ago
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11 years ago
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 11 years ago
  Sam Hocevar abcf219757 base: allow to resize an array to zero elements. 11 years ago
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 years ago
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 years ago
  Benlitz 26191e40da gpu: getters in RenderContext class 11 years ago
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 years ago
  Sam Hocevar 231b99714f base: add Array::Data() method to access the underlying buffer. 11 years ago
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 11 years ago
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 years ago
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 years ago
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 years ago
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 years ago
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 years ago
  Benlitz cecd5db3fa build fix on non-SDL platforms 11 years ago
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 years ago
  Sam Hocevar ef0bd031ab base: Array::Remove(int) now accepts a negative index to remove elements 11 years ago
  Sam Hocevar 85ef683cce base: fix map.h build. 11 years ago
  Sam Hocevar f140c4752c base: simplify the Map code. 11 years ago
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 years ago
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 years ago
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 years ago
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 years ago
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 years ago
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 years ago
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 years ago
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 years ago
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 years ago
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 years ago
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 years ago
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 years ago
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 years ago
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 years ago
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 years ago
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 years ago
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 years ago
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 years ago
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 years ago
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 years ago
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 years ago
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 years ago
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 years ago
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 years ago
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 years ago
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 years ago
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* 11 years ago