Sam Hocevar
19cf115ae1
tutorial: add a VS project for the sound tutorial.
5年前
Sam Hocevar
96736217fe
doc: update some tutorials to use the new entity init/release mechanism.
5年前
Sam Hocevar
2e4aabbc29
ticker: better mechanism for entity init/release.
Now we can call functions that need to access GPU resources explicitly
on the draw thread.
5年前
Sam Hocevar
1186c08ad7
entity: add a flag system.
This lets us get rid of m_autorelease and m_destroy and we’ll be able
to implement init_game/init_draw later, for stuff that must happen
on the render thread.
5年前
Sam Hocevar
96a336db03
build: fix a few CRLF issues and make .gitattributes more robust.
5年前
Sam Hocevar
9c13aabe98
build: fix the mingw cross compilation.
5年前
Sam Hocevar
c9f75a6c3f
input: start splitting keyboard, mouse etc. objects
5年前
Sam Hocevar
b0a8596001
RIP lol::Controller and lol::InputProfile ⚰️ LOL
5年前
Sam Hocevar
8c81b07465
input: start replacing controller functions with standard input functions.
Controller::WasKeyReleasedThisFrame() is now keyboard->key_released() so
there is usually no need for a controller. They will completely disappear
when joystick axis binding has been ported to InputDevice.
5年前
Sam Hocevar
fe66f12e53
input: start implementing controller features directly in the input device.
5年前
Sam Hocevar
a713297cfb
input: minor cleanup.
5年前
Sam Hocevar
1388625308
input: remove dead code and more cleanup.
5年前
Sam Hocevar
1ab9866c31
input: drivers no longer need to create the default devices.
5年前
Sam Hocevar
6ad9c0d8bf
Various compilation warning and error fixes.
5年前
Sam Hocevar
4ee191fbf4
engine: start working on a tickable object, cleaner than entities.
5年前
Sam Hocevar
6455091518
doc: rename a few tutorials to remove “lol” from their names.
5年前
Sam Hocevar
fc43bd7e5b
input: remove useless code.
5年前
Sam Hocevar
016330c12b
ui: move a lot of files around.
Most input and GUI files are now in a common ui/ directory. The platform/
directory is no longer, as everythyng was moved to application/ or ui/.
5年前
Sam Hocevar
a57cecaf98
input: remove a lot of unnecessarily convoluted code.
In particular, get rid of the enum magic; we can use map<string,int> if we
really need some named enums. Which we usually don’t.
5年前
Sam Hocevar
ce751a1534
Add imgui.ini to .gitignore, we really don’t need it.
5年前
Sam Hocevar
a55450b94d
doc: add missing vcxproj for the movie tutorial.
5年前
Sam Hocevar
d3d84948d4
sdl: move files around in separate directories.
5年前
Sam Hocevar
25b5d97d28
gui: clean up the ImGui integration code.
5年前
Sam Hocevar
fca56d7f7d
Rename some classes and methods to lowercase.
5年前
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
5年前
Sam Hocevar
3effd3abe5
Fix tutorial build and a few compilation warnings.
5年前
Sam Hocevar
6e428a6243
Remove deprecated code I don’t understand.
5年前
Sam Hocevar
0e79b79d23
Remove the overly complex thread manager.
5年前
Sam Hocevar
2df434a2b2
Remove obsolete file.
5年前
Sam Hocevar
4c9c63894d
Allow to resize the SDL window and propagate changes to the scene.
5年前
Sam Hocevar
effc880011
tutorial: nicer example for the GIF generation.
5年前
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
5年前
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
5年前
Sam Hocevar
1d8083af86
engine: get rid of the Dict class (WIP).
This was not a very smart class. We replace it with a bidirectional map.
5年前
Sam Hocevar
d0f3f71e8c
doc: fix detection of Dot tool and upgrade Doxygen config file.
5年前
Sam Hocevar
67dd817aa2
math: remove unused trig code.
Let’s be honest, I’m never gonna use it in its current form.
6年前
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6年前
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
6年前
Sam Hocevar
7faedd4517
build: fix linking with Bullet on Linux.
6年前
Sam Hocevar
af06563b94
Do not try to link with liblol-bullet if Bullet was disabled.
6年前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6年前
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
6年前
Sam Hocevar
9dbfa4d550
Use std::string in a lot of places. Makes a few things simpler.
6年前
Sam Hocevar
1105a075ce
Rename lol::Timer to lol::timer. Because.
7年前
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
7年前
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
7年前
Sam Hocevar
968f7c92bb
Get rid of String::format in favour of a std::string version.
7年前
Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
7年前
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
7年前
Sam Hocevar
856b656f64
Do not install manpages if --disable-doc is provided.
7年前