10 Révisions (1a5df3744daa02d498da20533549ce3d3cb6c612)

Auteur SHA1 Message Date
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 10 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 11 ans
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. il y a 11 ans
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change il y a 11 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 11 ans
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: il y a 11 ans
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. il y a 11 ans
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. il y a 11 ans
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass il y a 11 ans
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. il y a 11 ans
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. il y a 11 ans
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. il y a 11 ans