10 Commits (1a5df3744daa02d498da20533549ce3d3cb6c612)

Auteur SHA1 Bericht Datum
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 jaren geleden
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 jaren geleden
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 jaren geleden
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 11 jaren geleden
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 jaren geleden
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 11 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 jaren geleden
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 11 jaren geleden
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 11 jaren geleden
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11 jaren geleden